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The original was posted on /r/foundryvtt by /u/Retr1buti0n on 2025-01-24 12:48:31+00:00.
[System Agnostic]
I’m not currently GMing for our group and would like to use my limited free time to start building out a hex crawl map for the next campaign, but not sure how best to go about this with Foundry.
Goals
- Don’t build the whole world. I want to build the first area / region in the hex crawl and be able to come back and expand the areas as we get further into the campaign.
- Prefab Tiles. I’m not incredibly artistic or skilled with Photoshop / GIMP / Affinity, so I’m planning to use 2 Minute Tabletop’s hex tiles to drag and drop tiles onto a hex grid.
- System Agnostic. I’ve not settled on what system to run this in yet, so I’d prefer not to tie the map or scene to a system.
Issues with building in Foundry
- System Agnostic. To start building the hex map I have to create a world, which is tied to a system. I’m not aware of a way to export a scene and it’s references (tiles, images, journals, etc) from one world to another - how could I best work around this?
- Map Export. I would eventually like to “export” my work from Foundry as the world progresses. If I drop images as tiles into a world, I don’t know of a way to export all of those tiles together as a single image and think I’d have to recreate the map outside of foundry as a flat image to do this.
- Folder Search. Minor issue, but the file picker search only searches the current folder and I like to organize assets by folders. I’d like the search to be able to find file names across any child folder but don’t see how to change that in Foundry.
Issues with building outside of Foundry
- Prefab Tiles. I suck at Photoshop / GIMP / Affinity and don’t want to use my limited free time on learning a program just to build a hex map if possible.
- Reimporting the map. I would need to upload the image and update the hex map background in Foundry everytime I’m ready to add more information to the game world.
Is there a way I can solve the above issues with Foundry to streamline the building experience? Or should I be using something like Dungeondraft to build the hex map and exporting progress to Foundry?
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