I wouldn’t say it was fine in E33. It was too strong compared to other mechanics, to the point you can pratically ignore making your characters stronger as long as you can parry perfectly.
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Bugamn@lemmy.zipto
Programming@programming.dev•This means it's a real programming language now, right?
5·3 days agoIt has, it’s called evil
Bugamn@lemmy.zipto
Steam@programming.dev•The Steam store goes down as Valve seemingly joins the whole internet struggling amid PHP vulnerabilities
9·10 days agoThe article is two days old
Bugamn@lemmy.zipto
Smorgasbord Bizarre@lemmy.world•Lines seen about town lately, a “typology of lines” by Ad Reinhardt, PM Picture Magazine, 1946
10·12 days agoBut where’s the punch line?
Bugamn@lemmy.zipto
Programming@programming.dev•A software to automatically index the codebase?
1·19 days agoLike Doxygen?
Bugamn@lemmy.zipto
Programming@programming.dev•A software to automatically index the codebase?
0·19 days agoDo you mean like things like LSP and tags?

But see, that’s the issue that I’m talking about. You say the game felt as a mix of rhythm game and pattern memorization. There’s no mention of the RPG mechanics there, because the parrying overshadowed it.