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Cake day: June 4th, 2025

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  • Most of the time I forget that Margit even has a Grace; I’m immediately off to speak to Gostoc while he has his exit speech. Same with Fire Giant; I’ve got stuff to do!

    The Graces at the Divine Towers are really strange. You can only open the door when you have the Rune to activate, and then there is really no reason to return to it. Even the Divine Tower of Liurnia has a Grace, and what’s that for to stare at Ranni’s corpse some more? Okay, the Grace at the Divine Tower of East Altus makes a minuscule amount of sense, since if you haven’t defeated Mogh when you get there, you might want to come back and don’t take the elevator again.
    But what offends my sensibilities the most is the Divine Tower of Caelid; it’s for some reason the only one who doesn’t have a Grace after the elevator (at least make it consistent!).
    Maybe you are right, and all the Towers were supposed to be some kind of mini-dungeons? And these Graces are the last vestiges of that plan?



    The more I think about it, Bloodborne + Stake of Marika would probably be my favorite theoretical “bonfire” placement.







  • My best teacher in all Souls games was still Central Yharnam, the first level in my first Souls game Bloodborne. Best teacher for environments – dealing with groups of enemies, unlocking shortcuts, the whole nine yards. Also the two bosses Cleric Beast teaches you how to deal with giant enemies and Papa G humanoid ones.

    (Is this truly “git gud?” Well, still the Central Yharnam prepared me for my journey through Souls games.)

    Another thing that could fall in the category of me “getting gud”: my first Rune Level 1 of Elden Ring. This was the first challenge run I did in a Souls game. I did at one point seriously plan to do a BL4 run of Bloodborne, but still to this day haven’t done that. I think what my first RL1 really taught me was build making and looking for creative solutions. I did now RL1 Elden Ring multiple times and also SL1 DS3. Challenge runs in Souls games are really fun, it turns out. I even beat Elden Ring Randomizer at RL1 (that was so much fun).


    I did not have time to play any Souls games this weekend. I did play a bit of DS3 during the week but didn’t have time this weekend and probably won’t have time in the near future due to irl stuff.



  • I like the Dungeons in ER way more than Chalice Dungeons. In BB the Chalice Dungeons are a huge step down in terms of level design from the main game (which has some of the very best levels; Central Yharnam is still the best tutorial in all of gaming.)

    The Dungeons in ER are way more deliberately designed. The first couple are tutorial and then you need to build upon what you learned; find the lever use spacial reasoning etc.

    Also the loot is just way better in ER at least in my opinion. But that is also from someone who as Druid put it “knows what to do with”. And in I will admit during a first playthrough only like 10% of loot is interesting. But I can think of a reason to go to almost all of the catacombs and other mini dungeons in Elden Ring for some reason or another (okay maybe not the first two mini catacombs in Limgrave).

    The loot in BB only gets useful at the very end with the best Runes and the best Blood Gems. And I hate Blood Gems (that is a rant for another day). Until almost the very last dungeons the gems are better in the main game and the depths were you get the good ones is at a difficulty of about NG+6. (and the Runes also only appear at the very end.). To get there you need it either grid about 2 playthrough worth of dungeon’s or cheat with online glyphs.

    Bosses… Okay Bosses maybe BB is slightly ahead especially when we are comparing only catacombs. Still there not really any Bosses to make me go to Chalice dugeons just for them. The humanoids like the Watchers or Pthumerian are boring and I dislike Yharnam (the fight not the character; the character is awesome.). The headless Bloodletting Beast with the centipede does look cool though, even though it is a bit jank to fight.

    Edit: Also Mini-Dungeons are pretty fun in ER Randomizers. Until now I have not given into the temptation of clicking “All Bosses” in the important item section. But one day I will do an all Bosses Randomizer run.


  • You are probably thinking of Auriza Side Tomb. It uses a number of teleport chests to wrap you between two slightly different copies of the same dungeon.

    Leyndell Catacombs does something similar only without teleports. And the third-ish level in the Giants’ Mountaintop Catacombs also loops through two almost identical floors to confuse you.

    A nice detail in the Leyndell Catacombs is that there is a dead Omen in the place where you would have killed an Omen in the other copy; just to further confuse you.