

Most of the time I forget that Margit even has a Grace; I’m immediately off to speak to Gostoc while he has his exit speech. Same with Fire Giant; I’ve got stuff to do!
The Graces at the Divine Towers are really strange. You can only open the door when you have the Rune to activate, and then there is really no reason to return to it. Even the Divine Tower of Liurnia has a Grace, and what’s that for to stare at Ranni’s corpse some more? Okay, the Grace at the Divine Tower of East Altus makes a minuscule amount of sense, since if you haven’t defeated Mogh when you get there, you might want to come back and don’t take the elevator again.
But what offends my sensibilities the most is the Divine Tower of Caelid; it’s for some reason the only one who doesn’t have a Grace after the elevator (at least make it consistent!).
Maybe you are right, and all the Towers were supposed to be some kind of mini-dungeons? And these Graces are the last vestiges of that plan?
The more I think about it, Bloodborne + Stake of Marika would probably be my favorite theoretical “bonfire” placement.


That’s an awesome and fun comparison (if slightly silly). I don’t know why, but Rykard without color and with this posture just cracks me up XD
Radagon’s Hammer really isn’t that much bigger than the version we get. He is definitely more nimble with it, though. Especially when he gets the zoomies. At some point I should cheat the hammer in at the beginning and do a playthrough with it.