Hey, i want to learn how to use the godot game engine to act upon my game design dreams.

Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.

And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?

For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)

  • KoboldCoterie@pawb.social
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    7 days ago

    Make Minesweeper.

    • Board size should be configurable on both axes
    • Number of bombs should be configurable
    • First click should always be ‘safe’
    • User should be able to mark unsafe tiles as bombs
    • Game should detect a win and a loss

    It’s a surprisingly simple game to make, but it’s great for learning arrays and user input and Godot’s GUI system (the board can be a grid container.)

  • Valmond@lemmy.world
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    7 days ago

    When you have any kind of game where you can make progress by unlocking things, make it so you can save it and load. Make it so you can save at least in two slots (or infinity by letting the user chose a file).

    This will teach you how to store wins&unlocks, and that you must clean out any wins/unlocks from your character sheet.

    Test case: unlock a fearure with save A

    Load save B, check if it’s unlocked (it shouldn’t be).

    Source: old gamedev.

  • MrSoup@lemmy.zip
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    7 days ago

    Character2D must enter an Area2D to win.
    Create a 2D scene with platforms to be able to jump on to get into Area2D.

    The default script of Character2D should be enough, so should not take too much to make.

  • kyle@lemm.ee
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    7 days ago

    If you want something in 3D space:

    1. Make a character in an open area, you can walk and jump

    2. Create platforms you can jump on

    3. Make a coin/sphere/mass on top of one of the platforms

    4. Make it so if you touch the coin, you see a “you win!” Message or similar

    5. Put multiple coins and have a counter for each collected

    I did something like this in UE4 as a beginner, hoping it’s not too different in godot. Put a 60 second timer on this and you have yourself a mini game!