I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the “Toggle Syntax” button to view examples)

It needs a second to load because it has to load a Python interpreter in the background (I’m not good at web development) but once that’s done, it works really well.

I now have it in a state where I’m happy with it and can check all the dice sequences I need for balancing etc.

Maybe some of you could use it too.

There’s also just the Python version available to run locally here

Everything is GPLv3, enjoy!

    • peto (he/him)@lemm.ee
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      7 days ago

      For the sake of complexity, any non-1 failures. And ones cancel successes without reducing to zero. I don’t need the solution, just if it currently can handle that kind of thing.

      Edit: can it handle if I don’t use all those rerolls in the first round of rerolls, but can in subsequent rounds, eg, I only get 3 failures, and I then re-roll a re-roll.

      • illectrility@sh.itjust.worksOP
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        7 days ago

        I believe it doesn’t handle any of that right now. I admittedly only play D&D so that’s the use-case I based this on. The scenario you’re describing sounds really complex and I have no idea how I would implement that kind of functionality currently

        • peto (he/him)@lemm.ee
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          7 days ago

          Fair enough. It’s not like I really play those kinds of games much anymore. I do kind of miss the mechanical intricacies though, rather than the middle ground we are in today.

          I might have a go at the problem myself now you have recalled it to mind.