• Arkthos@pawb.social
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    9 days ago

    Live service games are not only balanced around tedium, they are designed around tedium. Without it people wouldn’t buy boosters etc.

    Adapting the meta faster than people can catch up and letting people pay to keep up simply switches the game from balance by tedium to straight up pay to win. Or pay to play optionally, at least, which live service games heavily push you towards doing.