The shink ray from Duke Nukem 3D was a delight to use in deathmatches. Shrink your opponent and squish 'em!

  • supercargo@r.nf
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    1 day ago

    This bad boy from Dark Forces:

    Concussion Rifle. Sounded like a banshee’s scream when fired. Too bad it got neutered in the sequel though.

  • _lilith@lemmy.world
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    2 days ago

    Remote mines from Goldeneye for N64. Never felt more like a spy than when you bait someone into charging at you spraying bullets and you just press a button on your watch

  • vaultdweller013@sh.itjust.works
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    2 days ago

    The remote charge from Red Faction, cant remember the exact name but it was great for embracing my want to dig around and cause chaos.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    2 days ago

    The Sigil of the One God from Strife. Like, the fully completed gun.

    And also the Nuke from Shadow Warrior.

    Mechanically, I love the uh… The rifle from UT that had the orb for the alt fire you could shoot with the primary fire for an explosion (I forgot the name). I liked it for rewarding the combo play; even now you don’t see many guns like this.

  • Voroxpete@sh.itjust.works
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    3 days ago

    Original Unreal Tournament shock rifle. Nothing has ever been quite as satisfying as nailing a perfect shock combo.

    But close second is the Tribes mortar. Tribes 2 especially. The teamplay potential with the laser designator was an incredible bit of design.

  • ryathal@sh.itjust.works
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    3 days ago

    The cheat weapons from mercenaries. The portable air strike was a great way to kill an entire screen and yourself if you weren’t careful. The street sweeper was aptly named.