The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 23 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldexternal-linkmessage-square24fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 23 days agomessage-square24fedilink
minus-squareinbeesee@lemmy.worldlinkfedilinkEnglisharrow-up0·12 days agoIt’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.
It’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.