• Nalivai@lemmy.world
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    3 days ago

    Some of those games have native Linux build, and even though Windows version will work under Proron, native version will work better, worth checking out.

    • brucethemoose@lemmy.world
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      3 days ago

      This is not always true. I measured that the Proton version of Rimworld and Stellaris, for instance, are massively faster than the Linux one.

        • brucethemoose@lemmy.world
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          2 days ago

          Even worse, TPS. Days chug along in Linux compared to Windows, along the lines of a 1.5x slowdown.

          FPS spikes are much worse, too. I tested both extensively on the same saves, using their native performance tools (the perf commands in stellaris and DPA in Rimworld).

                • brucethemoose@lemmy.world
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                  18 hours ago

                  I tried heavily modded and almost vanilla, just with harmony and DBH. I did not try vanilla Stellaris, but modding is all just text scripting, so it’s not possible to change to the underlying engine.

                  The problem seems fairly evident to me: the Linux versions of the engines fall back to OpenGL and are poorly supported by the devs, while the dx9 (now dx11 for Stellaris) backends receive the optimizations.