Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.
You need to advertise enough to get people playing and talking first. There’s about 50 games pet day released on steam. It’s easy to get Los in the noise.
You 1000% will not get lost in the noise if you put out a helldivers like quality game. There’s nerds everyday combing through steam store looking for the next great games.
Helldivers with zero marketing would have made significantly less but still been a resounding commercial success
Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
I’m convinced it’s unnecessary if your game is good. Word of mouth is so strong with gamers
Relying on luck isn’t a great strategy, even if it sometimes works.
There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.
Most games are just not great
Self contradiction
You need to advertise enough to get people playing and talking first. There’s about 50 games pet day released on steam. It’s easy to get Los in the noise.
You 1000% will not get lost in the noise if you put out a helldivers like quality game. There’s nerds everyday combing through steam store looking for the next great games. Helldivers with zero marketing would have made significantly less but still been a resounding commercial success