That murder-hobo part. I never really understood the expression.
Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.
On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.
And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.
That murder-hobo part. I never really understood the expression.
It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.
Unless the developers were lazy or sloppy, you never break the story-line.
I couldn’t care less about other players. Either they’re just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.
And the town guards… come on. They are just doing their assigned job. And probably took an arrow to the knee.
I mean, the arrow to the knee thing comes from one of the few games that let’s you potentially get away with killing town guards, but okay. I’ve never been one for the murder-hobo experience, but I’ve played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.
That murder-hobo part. I never really understood the expression.
Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.
On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.
And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.
It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.
Today I learned.
For me it’s more that I no longer reset to try the stealth option again. Technically still stealth if there are no surviving witnesses.
Sometimes you get so strong so early that the only challenge left is town guards, other players, and seeing if you can break the story-line.
Unless the developers were lazy or sloppy, you never break the story-line.
I couldn’t care less about other players. Either they’re just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.
And the town guards… come on. They are just doing their assigned job. And probably took an arrow to the knee.
I mean, the arrow to the knee thing comes from one of the few games that let’s you potentially get away with killing town guards, but okay. I’ve never been one for the murder-hobo experience, but I’ve played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.