I love how you didn’t read anything else I wrote regarding this and boiled it down to a quippy, holier-than-thou and wrong statement with no nuance. Typical internet brainrot.
I know it’s difficult for you to understand because you’re clearly kinda stupid, but the real world has this thing called “nuance” wherein two things that are seemingly contradictory at first glance can be true simultaneously.
Imagine a scenario: you are a major content artist at a studio. The studio has limited time to finish the project you’re working on, and limited money to do so. As such, you are told you need to create 200 textures extremely quickly that are due by the end of the week (not uncommon in today’s corporate crunch culture). Normally you’d throw your hands up and go “oh man, I’m fucked, I’m gonna get fired”. But thankfully you live in a world with stable diffusion models. You train said model on your own team’s previous work, then prompt it to generate a bunch of textures. You pick the best 200, and now you only have to clean them up. Bam, you have now saved 90% of your time working with a cutting-edge piece of productivity-improving software that is technically a plagiarism machine because you only had to clean up what it generated, and you didn’t infringe upon anybody else’s work that isn’t on the team you’re collaborating with (the art both you and the rest of your team make while doing so is legally owned by the company anyway). The company then keeps you on because you need to continually create fresh ideas to train the model on, because the model cannot create fresh, good ideas for injection into the model by itself, which is the reason they hired you in the first place. You keep your liveable-wage job and are now more efficient. You leave work at 5pm to go and hug your kids instead of being stuck at work crunching for 18 hours a day.
This is how AI helps artists, and it’s extremely common these days, even among independent artists. Your opinion is backwards; you’re arguing against tech that literally makes the lives of professional artists better. Please sit down and shut the fuck up, dumbass.
But it’ll never apply to what you do, because you’re special and that’s different.
Nuance nuance nuance! Plagiarism machine. Zero cognitive dissonance.
Generated content is great, it lets you go home early and fuck your wife! But let me ask you, novice: would YOU ever play a game with generated content?
This whole industry makes impossible broken demands, isn’t it just the tits? We’d never make games under-budget if not for this tech that I myself said was useless shite until just now. There’s no way increased productivity will also be crunched to demand 2000 textures in this eighty-hour week.
Obviously that scaling for selection doesn’t apply to MY job, because AI will never do what I do, unlike how I think it can handle everyone else’s work. Everyone insisting I’m not superior to all these NPCs I work with must not experience nuuuaaance.
Okay, dude, time to put your money where your gigantic mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do something that is requested in the first stages of any entry-level sound designer job interview.
Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model that that means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI tools came on the scene and began getting incorporated into the commercial development of art, let alone games. This is because games for sure are not works greater than the sum of their parts, and extra ancillary features added solely because “suit want big game, use AI, give moar now” never ruins the balance of everything else in the game, leading to losses in sales that are easily predictable by market research requested by said suit. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.
God damn, gamers are sooooooooooooo fucking dumb and recalcitrant. Seriously, y’all will rudely and ignorantly argue to the death with actual developers for DAYS rather than admit you don’t have one an iota of an idea as to what you’re fucking talking about, with egg on your face the whole way. Ugh.
When it’s other people’s work, well, people need a nuanced opinion about this nascent technological breakthrough.
When it’s your specific area of expertise, it’s “the plagiarism machine.”
You are Knoll’s law personified.
I love how you didn’t read anything else I wrote regarding this and boiled it down to a quippy, holier-than-thou and wrong statement with no nuance. Typical internet brainrot.
Oh my god you’re still trying to have it both ways.
I know it’s difficult for you to understand because you’re clearly kinda stupid, but the real world has this thing called “nuance” wherein two things that are seemingly contradictory at first glance can be true simultaneously.
Imagine a scenario: you are a major content artist at a studio. The studio has limited time to finish the project you’re working on, and limited money to do so. As such, you are told you need to create 200 textures extremely quickly that are due by the end of the week (not uncommon in today’s corporate crunch culture). Normally you’d throw your hands up and go “oh man, I’m fucked, I’m gonna get fired”. But thankfully you live in a world with stable diffusion models. You train said model on your own team’s previous work, then prompt it to generate a bunch of textures. You pick the best 200, and now you only have to clean them up. Bam, you have now saved 90% of your time working with a cutting-edge piece of productivity-improving software that is technically a plagiarism machine because you only had to clean up what it generated, and you didn’t infringe upon anybody else’s work that isn’t on the team you’re collaborating with (the art both you and the rest of your team make while doing so is legally owned by the company anyway). The company then keeps you on because you need to continually create fresh ideas to train the model on, because the model cannot create fresh, good ideas for injection into the model by itself, which is the reason they hired you in the first place. You keep your liveable-wage job and are now more efficient. You leave work at 5pm to go and hug your kids instead of being stuck at work crunching for 18 hours a day.
This is how AI helps artists, and it’s extremely common these days, even among independent artists. Your opinion is backwards; you’re arguing against tech that literally makes the lives of professional artists better. Please sit down and shut the fuck up, dumbass.
But it’ll never apply to what you do, because you’re special and that’s different.
Nuance nuance nuance! Plagiarism machine. Zero cognitive dissonance.
Generated content is great, it lets you go home early and fuck your wife! But let me ask you, novice: would YOU ever play a game with generated content?
This whole industry makes impossible broken demands, isn’t it just the tits? We’d never make games under-budget if not for this tech that I myself said was useless shite until just now. There’s no way increased productivity will also be crunched to demand 2000 textures in this eighty-hour week.
Obviously that scaling for selection doesn’t apply to MY job, because AI will never do what I do, unlike how I think it can handle everyone else’s work. Everyone insisting I’m not superior to all these NPCs I work with must not experience nuuuaaance.
Okay, dude, time to put your money where your gigantic mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do something that is requested in the first stages of any entry-level sound designer job interview.
Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model that that means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI tools came on the scene and began getting incorporated into the commercial development of art, let alone games. This is because games for sure are not works greater than the sum of their parts, and extra ancillary features added solely because “suit want big game, use AI, give moar now” never ruins the balance of everything else in the game, leading to losses in sales that are easily predictable by market research requested by said suit. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.
God damn, gamers are sooooooooooooo fucking dumb and recalcitrant. Seriously, y’all will rudely and ignorantly argue to the death with actual developers for DAYS rather than admit you don’t have one an iota of an idea as to what you’re fucking talking about, with egg on your face the whole way. Ugh.
I love how none of these are cogent counterarguments.