They’d hire fewer people and ship more often. Oh no, apparently. It is impossible to make video games for less than one billion dollars.
Genuinely - how the fuck do you write “between a handful and several hundred people, for anywhere between six months and five years,” and still pretend it can’t mean a handful in six months? Like namedropping the high numbers means nothing else is real.
And those games would be pretty fuckin’ good, actually, with rapid response to consumer desire, and abundant variety, and readily-available iteration on whatever parts you liked.
whatever iteration of monetization you don’t think is exploitative because you grew up with it
If I felt current bullshit was only as bad as what I grew up with, I would call ban what I grew up with.
You glibly insist we can’t even own things, as if that’s an immutable fact of the universe, and not a dogshit interpretation of buying a disc in a case at a store. But sure, I’m the one pounding the table for the status quo.
You aren’t the arbiter
Cult thinking. Like there’s only “I said so,” not the central fucking argument we’ve been having.
Subscriptions are part of rational economic decision-making. Fuck you for ignoring that Econ 101 concept, despite several mentions. People spend more when getting their balls tickled, inside a video game, because humans are predictably irrational, and that can be exploited. That is the only way this shit makes more revenue.
Sixty bucks is what games have cost for goddamn near the entire history of video games, not just my personal childhood, you asshole. Even if you want to bicker - there has always been some general price point, since long before it was possible for a home game to seek rent. At no point could it justify charging one thousand dollars to a single player. I’m sorry you were taken for that blatant abuse. But repeating that abuse is now the thrust of halfthefuckingindustry.
Play inflation-games with those numbers all you like - “microtransactions” will always gouge orders of magnitude more than whatever a whole-ass game costs. That’s what they’re for. That is the entire reason this is happening. They make more money - by charging more - through manipulation. That process of abuse is the keystone of this entire business model.
We could end it tomorrow and it wouldn’t make games smaller, or worse, or more expensive. The biggest as-a-service games today have one map each.
They’d hire fewer people and ship more often. Oh no, apparently. It is impossible to make video games for less than one billion dollars.
Genuinely - how the fuck do you write “between a handful and several hundred people, for anywhere between six months and five years,” and still pretend it can’t mean a handful in six months? Like namedropping the high numbers means nothing else is real.
And those games would be pretty fuckin’ good, actually, with rapid response to consumer desire, and abundant variety, and readily-available iteration on whatever parts you liked.
If I felt current bullshit was only as bad as what I grew up with, I would call ban what I grew up with.
You glibly insist we can’t even own things, as if that’s an immutable fact of the universe, and not a dogshit interpretation of buying a disc in a case at a store. But sure, I’m the one pounding the table for the status quo.
Cult thinking. Like there’s only “I said so,” not the central fucking argument we’ve been having.
Subscriptions are part of rational economic decision-making. Fuck you for ignoring that Econ 101 concept, despite several mentions. People spend more when getting their balls tickled, inside a video game, because humans are predictably irrational, and that can be exploited. That is the only way this shit makes more revenue.
Sixty bucks is what games have cost for goddamn near the entire history of video games, not just my personal childhood, you asshole. Even if you want to bicker - there has always been some general price point, since long before it was possible for a home game to seek rent. At no point could it justify charging one thousand dollars to a single player. I’m sorry you were taken for that blatant abuse. But repeating that abuse is now the thrust of halfthefuckingindustry.
Play inflation-games with those numbers all you like - “microtransactions” will always gouge orders of magnitude more than whatever a whole-ass game costs. That’s what they’re for. That is the entire reason this is happening. They make more money - by charging more - through manipulation. That process of abuse is the keystone of this entire business model.
We could end it tomorrow and it wouldn’t make games smaller, or worse, or more expensive. The biggest as-a-service games today have one map each.