Set to Tentative for 4.1:
- Space Combat Mission - Patrol
- Space Combat Mission - Ambush
- Space Combat Mission - UEE Training Missions
- REDACTED Space Combat Mission
Set to Released for 4.1:
- Juvenile Valakkar
- Argo ATLS GEO
- Drake Golem
- Arena Commander: New Map - Astor’s Clearing
- Arena Commander: New Map - Crossroads of Crime
- Sandbox Activity - Align and Mine
- Mission Giver Location - Wikelo’s Emporium
- Mission Giver - Wikelo
- Heavy Combat Armor “Antium”
- Hathor Mining Station
- Hathor Ground Alignment Stations
- VOLT AR “Parallax”
Progress Tracker:
- Added “Space Combat Missions” deliverable
The old patrol missions only worked for me once in the past. It will be interesting to have them again. I’m curious to see if there will be anything that appears other than the typical combat that we had before (maybe some rare salvage/asteroids spawning?).
Ambush sounds new and fun. Maybe some sort of lawless mission, or there could be lawful and lawless variants where you set up an ambush for other ships.
The UEE training sounds like something to teach new players the basics of flying. Probably a good start, as long as they can keep the beginner stuff bug free.
I’m still disappointed CIG came up with a perfect reason to add medical missions for NPCs (event about respawn system failing) and used it to add a mining pew-pew mission. Not saying the latter is bad but really feels like a wasted potential. Maybe some day.
I do hope these new missions will be fun for the space combat fans though.I wonder how different the UEE training will be to the old flight tutorial. Leaks seem to suggest they’ll include a character from back then so it would be cute if they added some references to the old version in dialogues or something.
I saw someone else make a comment that it would have been awesome if they actually set up protesters outside of the hospital as well. I agree 100%. Using it for medical gameplay would have made it even better.
Honestly, I’m kind of hoping that they’ll eventually add in some sort of Fire/Paramedic missions with NPCs and cities with full interiors. It’d be fun to rescue NPCs from burning buildings… But I know that’s not likely to be something we’ll ever see (not without a lot of extra dev time). If we’re lucky they’ll set up missions with large burning NPC ships that need to be rescued.
Oh yeah, that’s another thing they completely missed. It’s really strange honestly - they’ve been so smarmy in videos about implementing these storylines in the game and the best they can do is put a few lines in your mobiglas or on a datapad (that may or may not work as was the case with the Pyro event for many).
Things like static NPC protesters are some of the lowest hanging fruit they could go with and they don’t even do that (still worried about servers maybe?).I’m rather sceptical they’ll bring medical gameplay back to some semblance of necessity or depth though I do have a tiny bit of hope we’ll get some kind of rescue missions. Probably not in the shape I’d like but at least something to shut medical players up. I just want to help, not shoot… That said, knowing the mission team I’m not sure they’ll be able to resist adding pew-pew to medic quests either.