Maybe I see the need for so many (sub-)classes in a rigid computer game, but in a tabletop game? WotC really doesn‘t want people to use their imagination, only to buy their supplements.
In a patch/dlc, nothing. It’s just a bit of a shame that DnD today is more about paid supplements instead of providing a framework to do and encourage your own thing.
It’s a pre-written balanced set of classes to try out, it’s not a requirement to play d&d and you can also just homebrew your own stuff. I don’t see how shouting at the sky about an optional purchaseable module helps
Maybe I see the need for so many (sub-)classes in a rigid computer game, but in a tabletop game? WotC really doesn‘t want people to use their imagination, only to buy their supplements.
How is more options a bad thing?
In a patch/dlc, nothing. It’s just a bit of a shame that DnD today is more about paid supplements instead of providing a framework to do and encourage your own thing.
Isn’t this a free patch?
Believe they’re talking about in D&D, the TTRPG itself.
Oh OK. And here I thought I was in a thread about a video game 😉
Eh, I’d allow it; it’s tangentially related and a complaint about capitalism. Win-win.
It doesn’t make much sense, does it?
Sorry I rambled
Awe man, you didn’t have to delete your comment… I was just busting your chops, I thought your comment added to the conversation.
what are you mad at? This is bg3, a “rigid computer game”, what does wotc’s physical books have to do with a free update?
The subclasses are from DnD 5e, are they not? The free update is great, I‘m „mad“ at how overblown the source has become.
It’s a pre-written balanced set of classes to try out, it’s not a requirement to play d&d and you can also just homebrew your own stuff. I don’t see how shouting at the sky about an optional purchaseable module helps