Overbooking is a choice airlines make to maximize profits. It seems to me the main problem is that capitalism motivates airlines to maximize profits instead of transporting people to their destination.
Agreed. That’s why it can only start with low cost airlines outside the US.
Also, the article you shared actually makes no mention of overbooking.
Unfortunately we can only speculate why they chose NFTs over traditional tickets.
I also have to point out that this article was written by and unnamed, “crypto believer,” and self-published in Medium by an NFT company. It’s not exactly a great source.
Don’t shoot the messenger. There are other sources available via Google. And the airline website describes it as ticketing 3.0
My point isn’t that they’re useless, just that their uses are overstated and create a financial bubble.
Agreed. Monkey pictures were genius marketing but absolutely useless. A porche 911 NFT isn’t much better. But real b2b use cases do exist (supplychain, green energy, shipping etc.).
Well, I at least partially agree with most of that. I would say that Flybondi’s use of NFT tickets still seems like an excuse to outsource a large portion of their customee services while still taking a 2% cut of any flight changes, with minumal (if any) customer benefit. I remember while ago hearing that concert ticket vendors were experimenting with NFT tickets, and I guess I could see the use case their, but I’d still say that has trade offs with physical tickets, and could best be described as a lateral move. I’d be curious to read any info on how B2B NFTs are used, if you have any links.
I do have disagree on Zuckerberg’s VR gamble, though. AR is significantly different than VR, and he went hard on full-blown VR tech. He may be able to adapt it to AR going forward, but that’s probably going to be salvaging a loss for at least the short to mid-term. Even if it does give him a strong leg up on AR, that’s not really his gambling paying off, that’s placing a bad bet and getting lucky anyway.
Zuck will not get back 60bn from VR, but a lot of that tech (quest 3 with passthrough) is now in AR. They have the opportunity to replace the smartphone.
Agreed. That’s why it can only start with low cost airlines outside the US.
Unfortunately we can only speculate why they chose NFTs over traditional tickets.
Don’t shoot the messenger. There are other sources available via Google. And the airline website describes it as ticketing 3.0
Agreed. Monkey pictures were genius marketing but absolutely useless. A porche 911 NFT isn’t much better. But real b2b use cases do exist (supplychain, green energy, shipping etc.).
I think his gamble will pay off for AR. Glasses will be mainstream and will make phones obsolete.
Well, I at least partially agree with most of that. I would say that Flybondi’s use of NFT tickets still seems like an excuse to outsource a large portion of their customee services while still taking a 2% cut of any flight changes, with minumal (if any) customer benefit. I remember while ago hearing that concert ticket vendors were experimenting with NFT tickets, and I guess I could see the use case their, but I’d still say that has trade offs with physical tickets, and could best be described as a lateral move. I’d be curious to read any info on how B2B NFTs are used, if you have any links.
I do have disagree on Zuckerberg’s VR gamble, though. AR is significantly different than VR, and he went hard on full-blown VR tech. He may be able to adapt it to AR going forward, but that’s probably going to be salvaging a loss for at least the short to mid-term. Even if it does give him a strong leg up on AR, that’s not really his gambling paying off, that’s placing a bad bet and getting lucky anyway.
I don’t want to doxx myself but I can link to websites of corporate players.
https://blockchain.ey.com/
https://www.fujitsu.com/global/services/business-services/blockchain-dlt/
https://www.datagumbo.com/en/
Zuck will not get back 60bn from VR, but a lot of that tech (quest 3 with passthrough) is now in AR. They have the opportunity to replace the smartphone.