Running some benchmarks on C# vs GDScript let to interesting discoveries.Wishlist My Game: https://store.steampowered.com/app/4564800?utm_source=yt,utm_conte...
Most people seem to agree gdscript should be faster for heavy engine work, but that’s not what I found.
I mean, yes, a compiled language is faster than an interpreted one, I think the docs even directly state this.
Edit: I was knee jerking at the “most people will tell you” because that’s been the exact opposite of my experience. Thought the above was relevant but not really
I mean, yes, a compiled language is faster than an interpreted one, I think the docs even directly state this.
Edit: I was knee jerking at the “most people will tell you” because that’s been the exact opposite of my experience. Thought the above was relevant but not really