• Essence_of_Meh@lemmy.world
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    2 months ago

    I never implied it is. What I meant was with server meshing online they no longer have the excuse of “we won’t fix it now since we’ll have to do it again after SM releases”, that’s it.
    I’m fully aware of the constantly shifting “Jesus tech” narrative some people (both at CIG and within the community) go with, I’ve been we’ve the project long enough to experience it all.

    • Agent Karyo@lemmy.worldOP
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      2 months ago

      I would argue they still have a comparable excuse that they can use. Even in the context of server meshing style copytext, they can go with dynamic server meshing.

      • Essence_of_Meh@lemmy.world
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        2 months ago

        Of course, but they did go all in (or as much “all in” as they can with a good chunk of teams still toiling away on Squadron) on bug fixing and quality of life. There’s a visible shift in their approach this year which is a very welcome sight for me personally.

        Will they use dynamic SM or the fact they’re focusing on bugs to excuse slowdowns on other things? Sure and some of it will even be completely justified. Either way, my time with the game this year does show a noticeable difference compared to the quarterly patches of old so one thing I can say is overcoming SM did bring some changes, however big or small they are.