• Fizz@lemmy.nz
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    1 day ago

    Isnt bg3 simplifing DND to bring it to a more mainstream audience? Players definitely do not want deepass crpgs. Crpgs go very deep.

  • MudMan@fedia.io
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    2 days ago

    Ah, so my first reaction is “what actual indie developer who knows what they’re talking about excludes BG3 from AAA”?

    Turns out not this one, apparently, since the creative use of quotes seems intended to obscure that “AAA schlock” is not from the dev, it’s for the journalist rehashing a quote from an article about a quote from a podcast. Speaking of schlock.

    Anyway, I’m on the fence about the core point. I agree on principle that “dumbed down” doesn’t make things mainstream. I agree that this is a lesson the industry insists on refusing to learn, even after The Sims doulbing as architecture software, WoW casual moms playing with a dozen UI mods, Fortnite core players building gothic cathedrals in five seconds and Roblox contianing entire gamedev teams made of unpaid children.

    Whatever the mainstream wants, “simple” has nothing to do with it.

    Do I think BG3 means somebody should fund Pillars 3? Yeeeeah, not so sure. BG3 works because it was the literal best time to be making D&D stuff, because it had two extremely beloved brands propping it up, because it’s a sequel to two extremely well received, accessible CRPGs that both did a lot better than Pillars to begin with, because they were both focused on multiplayer and free-form systems instead of straight-up literature. Nuance matters here.

    And then somebody (a lot of somebodies) gave them two hundred million to make it, so it also looks at least as good as anything Bioware ever did during their heyday. That’s probably why BG3 has 140K players on Steam right now and Avowed has 1K and never peaked past 10K.

    There are lessons from BG I’d love to see the industry learn. I want them to learn the right ones, though, because if they go ahead and invest another nine digits on the wrong thing then we WILL actually have to wait another 30 years for another game like that.

    • lordnikon@lemmy.world
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      2 days ago

      Im sorry BG3 is triple A in quality they are indie since they published their own games not cause they are small or low quality. Indie just gets thrown around as most are solo devs. With digital distribution less indies have to sell out to work with big publishers to get on consoles. Honestly it’s why I think AAA publishers are dying they can no longer just buy the smaller fish.

      • Prinz Kasper@feddit.org
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        2 days ago

        BG3 had a budget of over 100 million and several hundred people working on it, it’s well into AAA territory

  • Tikiporch@lemmy.world
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    2 days ago

    Mass Effect, Dragon Age, Witcher 3, Baldurs Gate 3.

    We don’t care about the game, we want boobies and sex and romance.

      • Tikiporch@lemmy.world
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        2 days ago

        You can, just pointing out games with sex appeal do well. The core gameplay has to be good too, but I don’t think that’s what propels a good game to the apex.

      • 5in1k@lemm.ee
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        2 days ago

        My four player game every one runs around naked it’s hilarious. The dicks twitch all over in the cutscenes. More of that yes. So funny.

      • djsaskdja@reddthat.com
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        2 days ago

        I don’t think it’s just the visual for people. They go on these epic quests and gain emotional attachments to their party members. It’s basically interactive erotica with dragons and shit.

      • Tikiporch@lemmy.world
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        2 days ago

        Dude, same. I finally got around to the Witcher 3 and as am adult now, the sex stuff is just so awkward.

        • easily3667@lemmus.org
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          2 days ago

          Yeah you’re like sitting in your game room alone watching cringe, only partially skippable, erotica. Nobody is watching me but damn if someone walked in…

    • CluckN@lemmy.world
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      2 days ago

      The new Mass Effect, Dragon Age, and Cyberpunk all had an average mixed to negative reviews.

        • Viri4thus@feddit.org
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          2 days ago

          Cyberpunk is still utter shait when compared to GTAV and still delivers on less than half of what they promised. If they hadn’t become the de facto hardware showcase for NVIDIA the game would have long been abandoned. NVIDIA’s marketing development funds sponsoring half of “gaming” youtubers did more for CDPR’s reputation than anything they added to the game. It was never going to be better than mid, and it’s still mid. Ai is still worse than GTA3.

          • lowspeedchase@lemmy.dbzer0.com
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            2 days ago

            Just wanted to chime in and agree with you - waited to buy it for years (patient gaming ftw) then after loading it up the first npc phased right through me, just walked straight through me and I was like, wtf?

          • djsaskdja@reddthat.com
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            2 days ago

            Depends on your expectations and what you want out of a game. GTA V felt very shallow and uninteresting to me. Cyberpunk is probably my favorite game from the last 5 years.

            • Viri4thus@feddit.org
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              2 days ago

              Please explain to me how GTAV was shallow. One can absolutely dislike the caricature like style of world building however, calling it shallow borderlines illiteracy. Especially when defending cyberpunk, there’s no underlying message of any sort in Cyberpunk. It’s like, shoot the baddies, corpos bad, mohawk and neon good.

              I can tell you from the top of my head Cyberpunk issues that haven’t been solved to today or promises that haven’t been addressed:

              Ai of NPCs Ai of police - both still much worse than even sleeping dogs… The promised branching narrative never happened, it’s wildly linear. No functional karma system. The writing of the main characters, the beginning is promising with the

              Tap for spoiler

              death of Jackie

              The world is basically a ubisoft map minus interesting, organic things to do in the open world The driving is horrendous in cars, unbelievably bad in motorbikes The characters are wildly one-dimensional and villains are absolute moustache twirling levels of bad.

              They failed on over half of the promised features to this day. It’s not a bad game, it’s just mid.

              • djsaskdja@reddthat.com
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                2 days ago

                The mission structure is shallow. No room for creativity at all. There’s only one way to finish most quests. If you step outside the path the developers created for you at all, instant fail.

                I didn’t play Cyberpunk for the police and NPC AI. I don’t give a fuck about that. I played it for the story, world-building, characters, dystopian themes, and shoot em up style hacker gameplay.

                • Viri4thus@feddit.org
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                  2 days ago

                  The mission structure is shallow. No room for creativity at all. There’s only one way to finish most quests. If you step outside the path the developers created for you at all, instant fail.

                  The fact you unironically use this to detract from GTAV, a game released during the PS3 era, while ignoring the exact SAME issue for Cyberpunk, a modern RPG advertised as the epitome of choice, should inform anyone to the validity of any of the opinions you hold in this matter. The only staying power of Cyberpunk is people benchmarking with it.

                  You literally contradict yourself trying to defend Cyberpunk…

                  I didn’t play Cyberpunk for the police and NPC AI. I don’t give a fuck about that. I played it for the story, world-building, characters, dystopian themes, and shoot em up style hacker gameplay.

                  So you play it like a linear shooter, which is the exact opposite of what was advertised. Mayhap you are part of the population Kojima also mentioned as fundamentally unable to process anything that isn’t “shoot the baddies”.

                  On that subject, the story of Cyberpunk is pretty shallow. There’s one good arc, the tutorial, after that it reads like it was written by a completely different team and the original writing team was relegated to one or two side quests.

  • Sturgist@lemmy.ca
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    2 days ago

    Yes, Hasbro wants to make another Baldur’s Gate game that continues to “raise the bar” without Larian

    Pfffffff… Hasbro has a great reputation for being greedy as fuck, and completely deaf blind and dumb to what fans love and enjoy about established IPs. So I’m sure whatever travesty they release will be just great 👍

    • Hudell@lemmy.dbzer0.com
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      2 days ago

      I’ve tried to play baldur’s gate 3 a few times already and every time I felt like it was a fantastical game but I always ended up not playing it for long. After the last time I started wondering why that happened and reached the conclusion that it was the D&D universe that put me off. Not necessarily because it was bad but because I knew nothing about it and the game didn’t try to introduce me to it either.

      So I read your comment on Hasbro as “want to make another great game but using only the bad parts of the last one”

      • Wahots@pawb.social
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        2 days ago

        Even though Larian did a great job modernizing pieces, D&D 5E is just really crunchy and outdated, imo. Larian’s own Divinity Original Sin 2 had a largely better combat, magic, and armor system, even if it is a slightly older title now.

        Physical and magic armor, spell cooldowns (prevents spell spam and constant short and long rests), advanced elemental and cursed surfaces, and diversified healing and combat magic make characters more flexible.

        5e’s rest system is good for taking care of (what was) useless food in inventory, moves the story along, and provides good places for more natural relationships. D&Ds lack of flexible healing and spell slots means a lot of annoying enemy encounters, however.

        I’m on my second playthrough of both titles right now. BG3’s story is awesome. :)

    • heavy@sh.itjust.works
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      2 days ago

      “raise the bar” is big Amazon language. Maybe a bunch of ex Amazon folks in Hasbro now.