Agent Karyo@lemmy.worldM to Computer RPGs@lemmy.worldEnglish · 10 days agoDiablo vs. Darkest Dungeon: RPG devs on balancing punishment and powerarstechnica.comexternal-linkmessage-square1fedilinkarrow-up11arrow-down10cross-posted to: games@lemmy.world
arrow-up11arrow-down1external-linkDiablo vs. Darkest Dungeon: RPG devs on balancing punishment and powerarstechnica.comAgent Karyo@lemmy.worldM to Computer RPGs@lemmy.worldEnglish · 10 days agomessage-square1fedilinkcross-posted to: games@lemmy.world
minus-squareElevator7009@lemmy.ziplinkfedilinkEnglisharrow-up0·edit-210 days agoFun read, thanks for posting! I just like RPG mechanics in general, but I tend to like my choices mattering in-game whether it was a narrative choice or a choice in what I chose in a skill tree. Curious what other commenters might like.
Fun read, thanks for posting! I just like RPG mechanics in general, but I tend to like my choices mattering in-game whether it was a narrative choice or a choice in what I chose in a skill tree. Curious what other commenters might like.