muell@lemmings.world to Godot@programming.dev · 23 hours agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square10fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 23 hours agomessage-square10fedilink
minus-squarevintageballs@feddit.orglinkfedilinkDeutscharrow-up0·21 hours agoI think especially in 2d, using the negative direction makes sense, as things that are “higher” should occlude things that are “lower”. It’s the same in HTML/CSS.
I think especially in 2d, using the negative direction makes sense, as things that are “higher” should occlude things that are “lower”. It’s the same in HTML/CSS.