muell@lemmings.world to Godot@programming.dev · 23 hours agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square10fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 23 hours agomessage-square10fedilink
minus-squareKindaABigDyl@programming.devlinkfedilinkarrow-up0·edit-218 hours agoNot if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.
Not if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.