This is an automated archive made by the Lemmit Bot.
The original was posted on /r/factorio by /u/FactorioTeam on 2025-02-06 18:42:17+00:00.
Minor Features
- Extended the virtual signals, and unified/changed graphics of some of the existing ones.
- Added an ability to pin the selected resource patch directly from map view.
Balancing
- [space-age] Oil Refinery now collides with ice platform more
- water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) more
Changes
- Added speed values to the description of demolishers. more
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
Optimizations
- Cargo pod performance when launching from platforms to planets is roughly 687 times faster. more
- Cargo pod performance when landing in cargo bays attached to landing pads is roughly 187 times faster.
- Improved cargo pod and rocket silo rocket performance when waiting in rocket silos by 100%.
- Improved inserter performance when removing items from space platform hubs.
Bugfixes
- Fixed wrong behaviour in smart belt building over an obstacle with belts soon after the obstacle.
- Fixed smart belt building over an obstacle when there is perpendicular underground belt in the way.
- Fixed a crash when wrapping a rich text image in color tags and pressing backspace. more
- Fixed that changing the force of a segment did not in fact change the force of the entire segmented unit. more
- Fixed demolisher simulation in Factoriopedia.
- Fixed that roboport read-requests could output signals when they weren’t actually being requested. more
- Fixed missing link between vehicles and guns in Factoriopedia. more
- Fixed that async saving would freeze the game. more
- Fixed a crash when changing GUI scale with the production statistics open. more
- Fixed textboxes not clearing mouse drag selection when something is typed. more
- Fixed that issuing valid navigation commands to UnitGroups would sometimes fail or succeed immediately. more
- Fixed that attack area commands issued to UnitGroups were not finding valid targets in the attack area. more
- Fixed that super-forced building over belts ignored planned upgrade when adding underground belts. more
- Fixed modifier icon in technology icons would cause the technology icons to draw smaller and off center. more
- Fixed stack inserter not dropping held item that does not match filters when filters were enabled. more
- Fixed yellow tinted rectangles around rail tracks and other sprites on Mac. more
- Fixed Galaxy Of Fame upload timeout errors for bigger saves
- Fixed a crash with a working sound containing an empty main sound. more
- Fixed the research completed sound being played multiple times when multiple researches finish on the same tick. more
- Fixed “Send to orbit automatically” tooltip being incorrect when playing Space Age with mods. more
- Fixed a space platform destination inconsistency when pasting space platform hub settings. more
- Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. more
- Fixed car orientation being lost when exporting and reimporting blueprint string. more
- Fixed being able to remotely drive enemy vehicles more
- Fixed unrotatable furnaces being rotated when overbuilt with a blueprint more
- Fixed including any filter into deconstruction planner would make it ignore vehicle ghosts more
- Fixed removing tile ghost would sometimes not remove supported entity ghost in the margins more
- Fixed that deconstructing cargo bays connected to cargo landing pads could delete items. more
- Fixed a desync when upgrading underground belts in some cases.
- Fixed a roboport network becoming overfilled with robots when a stationing robot went to a roboport which was being refilled by inserters and the network was full.
- Fixed that a robot didn’t resume bobbing after unsuccessful stationing attempt.
- Fixed space platform’s asteroid nav mesh could use wrong max tether value when after mods were changed. more
- Fixed a consistency crash related to super force building and underground belts. more
- Fixed that tile prototype’s placeable_by.count was ignored when building manually more
- Modified Railgun Turret projectile spawning location such that it would no longer unexpectedly destroy nearby friendly entities more
- Fixed that character light rendering would be wrong when paused while in remote view. more
- Fixed issue which allowed player to get tile ghost over tile of same type (leading to stuck robots) more
- Fixed entities with protected_from_tile_building = false would block tile ghost revival ( and )
- Fixed overbuilding of storage chests with blueprint of different quality storage chest with filter set would result in unneeded deconstruction more
- Fixed that space connections on the starmap would not use the shortest route if the route passed above the star. more
- Fixed autofilled tile ghosts not raising on_built_entity triggers more
Scripting
- Added LuaRecord::preview_icons read/write.
- Added record to on_player_setup_blueprint and on_player_deconstructed_area. more
- Added LuaEntity::create_cargo_pod().
- Added LuaEntity::cargo_hatches read.
- Added LuaEntity::cargo_pod_state read.
- Added LuaEntity::cargo_pod_destination read/write.
- Added LuaCargoHatch.
- Added Luaentity::attached_cargo_pod read.
- Added LuaEntity::rocket read.
- Added LuaSpacePlatform::can_leave_current_location().
- Added LuaSpacePlatform::distance read/write.
- Added LuaSpacePlatform::space_connection read/write.
- Changed LuaSpacePlatform::space_location to read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at .
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