I’m getting really tired of new warbonds when modders have implemented fixes for issues that have plagued the game for so long.

    • GrayBackgroundMusic@lemmy.zipOP
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      11 days ago

      It’s far more lucrative to farm level 1 or 2 missions and run around picking things up than playing the actual game. We get less sc’s the higher difficulty because they’re literally harder to get because the game gives you less time to search for them.

    • stringere@sh.itjust.works
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      11 days ago

      If they mean doing low level missions, grabbing all the SC, and returning to orbit: who does that hurt and why would it need fixing?

      • GrayBackgroundMusic@lemmy.zipOP
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        11 days ago

        It hurts because it’s not fun. What’s fun is to complete objectives and shoot enemies of liberty. Driving around and opening boxes on the easiest mission is boring as hell.

          • GrayBackgroundMusic@lemmy.zipOP
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            11 days ago

            Thanks? I don’t. But you’re missing my point. More difficulty should be more rewarding. Basic game design. Super credits are the opposite. You’re punished for doing harder stuff

            • DeadDigger@lemmy.zip
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              11 days ago

              Well helldiver’s is not really an unlock stuff game. It is more of a having fun in the unhinged setting game. Unlocking stuff is a nice addition but not necessary so at least for me it’s not that much of a problem if I don’t get so much meta progression reward, because the fun of it is my reward