So this problem started back in 2023 as in still occurring. Dead Space Remake, Jedi Survivor and Silent Hill 2 are some of the offenders. All these games were highly rated on gameplay and graphics
Basically, even if you have a 4090, the stutters and poor fps still exist due to the way the game is designed.
Its exceptionally frustrating because open world devs do optimise for performance while corridor type REMAKES like Dead Space and Silent Hill forget the work their predecessors did on worse hardware years ago
The reason the new Doom and Indiana Jones games require a card with ray tracing is a consequence of the consoles all having ray tracing and an increasing number of PC users do too.
So to support a diminishing number of PC players would require the game to be lit twice, one with RT and one with traditional methods. Obviously this costs more in development and testing and studios are increasingly deciding it’s just not worth it.
It’s got to be the biggest dividing line we’ve seen in years. I suspect things will settle down for a while, now.
FYI:
https://www.pcgamer.com/gaming-industry/new-report-says-pc-games-are-outselling-console-games-calling-pc-gaming-a-bright-spot-in-a-troubled-industry/
Well, the number of PC players with a non RT card is diminishing. RTX has been available since 2018 now.
And my card from 2018 (RTX 2080) runs Indy just fine. 1440p/60. Not at max settings, of course, but nobody would realistically expect that.
I meant a diminishing number of PC players without RT.
The PC with RT + console market is increasing. The PC without RT market is only decreasing.