• Healbane: Stacks now diminish 20% more aggressively (at 2 stacks 57.8%->54.7%, at 4 stacks 82.2% to 72%)
  • Apollo: Riposte - Pommel Hit now also disarms the enemy
  • Apollo: Riposte - Pummel hit now ends any preexisting parry on the target
  • Apollo: Riposte - T2 increased from +0.6s duration to +0.7s
  • Apollo: Itani Lo Sahn - T3 bonus damage increased from +50% to +60%
  • Baba: Spirit Resistance scaling reduced from 0.7 to 0.5
  • Baba: Melee damage per boon reduced by 10%
  • Baba: Baba’s Brew - Cooldown increased from 27s to 28s
  • Baba: Baba’s Brew - Burn DPS spirit scaling reduced from 0.15 to 0.13
  • Baba: Baba’s Brew - Cycle time increased from 1.5s to 1.6s
  • Baba: Granny Long Legs - Melee Resist reduced from 30% to 25%
  • Baba: Granny Long Legs - Debuff Resist reduced from 30% to 25%
  • Celeste: Dazzling Trick - T3 silence duration reduced from +1.25s to +0.75s
  • Celeste: Radiant Daggers - Cast range reduced from 30m to 25m (moved to T2)
  • Celeste: Radiant Daggers - Spirit Amp per Stack reduced from +7% to +6% (moved to T3)
  • Celeste: Shining Wonder - Slow reduced from -32% Movement to -28%
  • Celeste: Shining Wonder - Cooldown increased from 160s to 170s
  • Celeste: Shining Wonder - Bounce range reduced from 15.5m to 15m
  • Celeste: Shining Wonder - T1 move speed slow reduced from -16% to -14%
  • Celeste: Shining Wonder - T2 bonus damage reduced from +90 to +80
  • Deadman Danny: Close The Deal - Bonus damage to under half health targets reduced from +75% to +55%
  • Deadman Danny: Strix Salvo - Spirit scaling reduced by 8%
  • Deadman Danny: Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125
  • Deadman Danny: Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7
  • Mo & Krill: Scorn - Heal from heroes increased from 1.2x to 1.3x
  • Mo & Krill: Burrow - Damage radius increased by +0.5m
  • Mo & Krill: Sand Blast - T2 slow from -24% Slow and -26% Dash distance to -28% for both
  • Mo & Krill: Combo - Health per kill increased from 40 to 50
  • Nurse Harrow: Bullet damage increased by 8%
  • Nurse Harrow: Lurking Terrors - Vertical angle increased from 50% to 65%
  • Nurse Harrow: Lurking Terrors - Fear buildup time reduced from 2s to 1.75s
  • Rat King: Bullet damage increased from 5.7 to 5.8
  • Rat King: Ammo increased from 24 to 26
  • Rat King: Scrap Grenade - Meleeing the grenade fuse time extension reduced from 0.4s to 0.25s
  • Rat King: Rule, Ratannia! - Move Speed increased from +3m to +4m
  • Rat King: Rule, Ratannia! - T1 now also reduces cooldown by -25s

https://store.steampowered.com/news/app/1422450/view/680766308468391944

  • gezero@sopuli.xyz
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    21 hours ago

    What is missing for Apollo basically riposte stun without calling it stun? Maybe call it something else? They introduced fear with Harrow.

    • Baggie@lemmy.zip
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      11 hours ago

      I admit I’m a bit hazy on what it actually does now, I guess it’s not a stun so it doesn’t interrupt channeling?