Great points! I think you’re spot on that a streamlined RPG would benefit from easy inventory management. I’ll have to learn more about the armor and weapon system you talk about cause I’m curious to hear how it works.
Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.
Another example of streamlining is the stamina system.
It is limited in a fight to create a sense of balance and progression as you upgrade it… But when running around the world it is unlimited.
This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.
Great points! I think you’re spot on that a streamlined RPG would benefit from easy inventory management. I’ll have to learn more about the armor and weapon system you talk about cause I’m curious to hear how it works.
Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.
Another example of streamlining is the stamina system. It is limited in a fight to create a sense of balance and progression as you upgrade it… But when running around the world it is unlimited.
This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.