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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Need for Speed Underground 2 still has not been topped. The physics felt the best in the series, because slides still felt controllable by using throttle and the wheel. Nowadays slides feel like a mobile drift game that forces gyro controls.

    Carbon was the last NFS game I enjoyed, but it didn’t match NFSU2, not even close.

    The Run was the last NFS game I played that I liked, but it was quite different from any other NFS game. Fine as a one time spinoff but not how I want the next 10 NFS games to feel like.

    I tried NFS Unbound and didnt make it more than 2 hours into the game because the game was too interested at preaching at me or talking at me than it was letting me race. Also, the driving model felt really bad, just like the other Criterion NFS games.

    Crazy to me that almost universally everyone says NFSU2s driving model was the best and the developers can completely ignore that and instead make something new that nobody likes.



  • There are very few reason why I might choose to pre-order a game:

    • I know for sure I want to play the game on launch day and dont want to deal with downloading the game all day
    • the pre-order comes with physical goods that I want
    • the game is made by FromSoftware or Yoko Taro, I know I am basically guaranteed to like anything from either of these
    • the game is part of an intellectual property that I like and I want that property to be successful, and I would have purchased the game anyways

    Thats really it. Generally niche instances, I don’t find myself pre-ordering games all that often anymore. I pre-ordered the Collectors Edition of Elden Ring, the White Snow edition of NieR Replicant 1.22 (still waiting on that Gestalt 1.22 DLC). But other than those two, I haven’t felt compelled to pre-order anything else. I learned about Dino Crisis on GOG too late if it even had a pre-order period, but I did buy it on release day.




  • Blaming GPU manufacturers for poorly optimized games is a bit like blaming forks for people being obese.

    Yes, games should be optimized. Thats a given. But its not NVidias fault for making better, more performant graphics cards with new features each generation. Its the game developer’s fault for being lazy, not knowing how to use their game engine, and not optimizing their game. GPU makers could drop the most advanced card known to man and that would make no difference for developers. Its still on them to optimize their game.

    The artifacting is way down compared to before. AI isn’t going anywhere, and I only see it improving with less artifacts in the future. In some videos I have seen some issues but its really unfair since to show them on YouTube they have to record at only 120 fps and slow the game to 50% speed, and even then they also get slapped with YouTube compression. I don’t know if the artifacts will even really be very visible or noticeable outside of some edge cases.

    I am more curious to see if MFG can be used for games that have a forced framerate cap, or emulators.


  • No, you dont need it, but it wouldn’t hurt to have a smoother picture. A smoother picture of course would give a perceived performance increase. So while the card might only be an 8% increase, it could feel like more particularly for games that don’t require MFG to be turned off.

    I mean, obviously the 5080 isn’t really worth the price if you already have a 4080, but still. No 50 series is worth the price if you already have a 40 series. Nobody in their right mind buys a new GPU every generation.

    I wonder if MFG can be utilized for games with a game engine hard-cap on framerate, or with emulators to give a smoother experience without having to modify the game files.