

3·
7 hours agoMy issue with Kdenlive is that no matter what I do it never uses my GPU (7900 XTX) for rendering. I’ve tried multiple rendering presets and configs, codecs, made sure all the libs and related packages are installed but it never works
My issue with Kdenlive is that no matter what I do it never uses my GPU (7900 XTX) for rendering. I’ve tried multiple rendering presets and configs, codecs, made sure all the libs and related packages are installed but it never works
6 people in a support team working on R&D
It’s a small team of 6 in the USA that worked as a support team for R&D, no one there “wrote the successful game”.
This has nothing to do with Google Chrome. Chrome in this case is the set of user interface elements of the application window that are outside the window’s content area.
As far as I know, Firefox has been using this Chrome protocol way before Google Chrome was even a thing.
I’m not using the flatpak but rather the one straight from Arch repos. I did notice all the presets I had were using
renderD129
and I found out I only haverenderD128
as well so I changed that, but now it barely uses my GPU and CPU during render.Here’s the render settings and outputs of
btop
,amdgpu_top
and LACT: