Professional Java developer who loves to work on open source projects or play computer games in his spare time.
Loves to develop and use the dotnet framework for open source projects. Loves science, science fiction, space and everything that comes with it. Loves to develop games on his spare time if not distracted by playing games …
Expert for procrastination!
Also husband of one of the best women in the world and father of single child and a dog lover.
@feuiuxbe @godot @godotengine I learn the best if I pick a simple project and try to solve it on my own. Those project should be something where a lot of references are already available so I can seek help if I get stuck.
So you could create for example a clone of Snake or Pong and go from there. Make a short plan what should be in the game and give it a got.
I would try to limit such a project to a week in scope, this allows you to try another one after or abort if it gets boring.