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Joined 2 years ago
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Cake day: June 24th, 2023

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  • I just have never heard of a people’s powerful movement that used that as the tactic, and had that type of thing be instrumental in its success.

    It is about breaking the default mindsets and forcing critical thinking into areas unallowed in most discourse. On one hand it does help people begin to dispel narratives people have been raised on. On the other hand it can just harden people against it and foster prejudices.

    Most people I know in America willing to use the C and S word in politics know they will never achieve honest discourse in the current culture and climate. But that’s been changing more in the last 10 or so years than I have ever seen, for what it is worth. But, like, Luigi has done more than a podcast, Hexbear or any instance in that regard.


  • You don’t really need to listen to the podcast itself, but knowing about it is really useful. Essentially the whole schtick is being vulgar to trigger those who are unable or unwilling to challenge the status quo.

    The podcast does it better than the derivative of its fanbase.

    The other Hexbear thing is they don’t have downvotes and encourage dogpiling in disagreement, which is a big cultural no-no for the redditor.

    So the antagonization forms a feedback loop, understandably.


  • I have a screenshot from a time in an MMORPG where a member died before they could do a global event quest they’d always wanted to do. There was a player-driven server-wide memorial event where her character was run through the quest by friends so that her name could be honored by a global broadcast message.

    The game and the servers are now gone, but that screenshot of everyone holding torches for her character on that day still means a lot to me 20 years on.

    So yeah, I think a steam account can fit that billing as a memorial.












  • Diablo is like stacking blocks. Stacking blocks is fun. Diablo 1 gave you some mixed blocks to play with and you could make some fun towers. Sometimes you’d get the Butcher, sometimes Skeleton King, and so on. Some of the uniques items you’d find really defined a playthrough.

    Diablo 2 gave you more blocks and more stackable shapes. You got skill trees, more clasdes, more item parameters, and just plain stuff to wedge on a more intricate tower.

    Diablo 3 and 4 appear to have attempted to bedazzle the existing shapes and allow players to buy stickers. There was little, if any, innovation beyond revenue.

    Like, Blizzaed saw Grinding Gear Games acquire money through cosmetics and thought that was what people were over there for. (And they mostly just implemented Final Fantasy 10 sphere grid… and solved the ‘gold/currency’ problem.) But I have to admit I was so lacking in interest I never bought 3 and 4–only watched someone play a bit is all.