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Cake day: June 12th, 2023

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  • I’m reading through Frank Dikotter’s People’s Trilogy - that’ll give you an idea of what happened after the revolution. Before that, there’s a very good early biography of Mao written by an American journalist Edgar Snow called Red Star Over China.

    Red Star will answer questions on why the Chinese would choose the Communists over the Nationalists.

    Read Red Star first, so that you can be in the mindset of a hopeful optimist excited to see the old Fascist guard of the Nationalists be overthrown… it makes perfect sense why the nationalists would lose. However: what came after that was an enormous human tragedy.

    Imagine people starving in California - you have a cornucopia of perfect land and the country still manages to accidentally or deliberately murder 100 million of its own people through insistence on ideological purity. Dikotter explains really well how that came to be.

    The next thing I want to read is probably the papers Zhao Ziyang wrote - it would be fascinating to understand why the leaders of the Communist Party decided to ignore the student movement at Tiananmen in 1989 and decided to bring in the army to restore order by killing many of the demonstrators.

    Oh - there’s also a really good documentary named The Gate of Heavenly Peace. That’s a must watch.

    Did they do it out of fear of a repeat of students being used to purge and kill leaders? Was it that they felt democracy still had too many problems? These are in Stanford at the moment, I’m not sure if someone’s made a book with them yet. But Zhao Ziyang wanted a democracy, so it’ll be interesting to understand why he failed at convincing the other leaders in the CCP to have one.



  • I’ve done all three: worked in corps, am a dev, and have done some games dev early career.

    When you dev something, it’s a miracle anything works. All modern software is a giant Jenga pile. When a large project rolls out the door, the feeling is never “oh wow let’s flex on these peasants”, it’s more like “my shit sucks oh god when will it break but try it out and see what you think”.

    If I was on the Bethesda team, I would actually be very interested in trying to get feedback from the only other group of devs that remotely know what it’s like to do something similar. What approaches did they take? What’s similar? What’s different? Did the choices that other team make lead to a better product? How much more elegant is their code?

    The only people who ruin goodwill like that are overzealous IP lawyers.