

If you’re on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through trickle
: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-process
Ideally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597
That’s what I’m trying to do understand as well. What’s the explanation for these kinds of things? What’s the actual sequence of events and how conditions that lead to these things? Why would the board approve of this kind of compensation?