Caveman@lemmy.worldtoGames@sh.itjust.works•PC Games Are Outselling Console Games, According to New Industry ReportEnglish
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10 days agoJust want to second that. When you have predictable hardware you can do some extremely precise optimizations, timings and scheduling so you know that when a situation comes up it’ll be handled and executed the exact same way. On top of that the game will always be preconfigured so that it handles almost all situations at 60fps.
It can eek out some performance even though generally having more powerful hardware always wins.
Not entirely. You get a lot of air resistance from vortex shredding which pulls the object back because of turbulent air flow at high speeds behind the object. You also have collision with air molecules when they are compressed in front of the object.
Friction on the other hand is more dominant when pushing an object along a surface.