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  • 25 Posts
  • 24 Comments
Joined 5 months ago
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Cake day: September 14th, 2024

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  • What a joke

    The ‘neutrality’ petition is a thinly veiled mockery and display of far-right political stances.

    Choosing to explicitly not show support for certain groups of people like those in the LGBTQ+ community when it was done so before without any issue is to explicitly declare that you don’t support them.

    What a disgrace. Instead of showing support for fellow humans and Canadians the only thing you’ve shown is that you’re assholes.


    Also for those who might argue that LGBTQ+ people can still show their support at home:

    Pushing people away and telling them to declare who they are and wish to be at where they live isn’t sustainable nor empathetic. People normally don’t want to dox themselves and put a target on their backs. Those in the LGBTQ+ community merely wants to be who they wish to be.

    Come on, is it really such an aggregious attack on your person for someone else to want to be a man or woman?


    This is Canada for fucks sake, as Canadians don’t we want to show the rest of the world that we can also be the best of the best? I feel that we can do better.

    Like just look at America right now; Trump and Elon are flipping the USA for their own beliefs and desires regardless of any other American citizen. Do we really want to follow in their footsteps? I personally hope not.








  • Games which do not end friendships, but strengthen them.

    I can answer this part of your post with:

    • Slay the Spire The Boardgame (4p vs env)
    • Sky Team (2p vs env)
    • Bullet❤️ (1-4p vs 1 npc)
    • Aeon’s End (1-4p vs 1 npc)
    • Between Two Cities (Co-op between players to your left and right but still competing with each other and the other players)

    Games where working together works and loners fall behind.

    This qualifier is a bit harder to answer, I’ll have to think and look through the TT games I’ve played










  • I’d imagine this is the case mostly due to the barriers to entry for console development still being high such as:

    • SDK licensing fees
    • requiring dev kits (whereas PCs and laptops can be acquired for reasonable prices from the junk shop to Ebay, and big box retailers)
    • you need experienced console developers (unless you pay someone to port your game)

    I could be wrong though


    “The exact reason for this jump is unclear, but it could be connected to the rising popularity of Valve’s Steam Deck,” the GDC report says. “This year’s survey didn’t single out Steam (or Valve’s handheld gaming computer) as its own platform, because it’s a hub for PC and Mac games. But it appears some developers do view it as a unique platform. For instance, when asked to name other platforms that interest them, almost half (44%) wrote in Steam Deck.”

    I think that’s a very reasonable guess, and I’d add to it that the simple fact of accessibility may also play a very large role in the popularity of PC as a development platform. Making games is hard, but doing it on PC is about as easy as it’s going to get: Learn your programming language of choice, give Valve 100 bucks, and bang, you’re selling your stuff on Steam.