• Microplasticbrain@lemm.ee
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    5 days ago

    I have around a thousand hours in apex and i uninstalled after not playing the past few months. The linux shit was lame but also I just don’t like the changes to the battlepass and the changes to the crafters and sheilds. Love the way the game played a few seasons ago, shame really.

  • JokeDeity@lemm.ee
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    6 days ago

    I exclusively played Apex because it was the only BR game my friends would play. I kind of always hated it personally, but I’m a fan of PUBG, so I’m not the average person.

  • sanpedropeddler@sh.itjust.works
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    6 days ago

    I wish it was considered normal for games like this to die out. Trying to maintain your audience with new content every few months is unsustainable. Ideally these games would release with the content the designers intended, no more and no less, and they would slowly lose their less dedicated players.

    That way the more dedicated players aren’t frustrated by having to keep up with a rapidly changing game, and can just get better in peace. I would guess this wouldn’t be profitable for a free to play game with micro-transactions. But, I have a crazy idea. Just charge for the game up front.

    • _____@lemm.ee
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      6 days ago

      it was normal to have a point when your game dies out and you have to reinvest in designing the sequel version of it, or a spinoff. nowadays companies keep the same husk of a game running until the last sucker online stops dropping dollars for cosmetics.

      • Cyberspark@sh.itjust.works
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        6 days ago

        Now they’re having issues because sequels are the same game, better engine, but less content, but the old version is still fine.

    • ryathal@sh.itjust.works
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      6 days ago

      Doing post release content can be good. It gives the devs a chance to do something after they are more familiar with the tools and what content players prefer.

      • taladar@sh.itjust.works
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        5 days ago

        I feel there is a fundamental difference between games like Dwarf Fortress or survival games or even open world story-driven games getting new content though that allows players to explore different options when replaying the game and games like this where the game play loop is inherently short and people are somewhat forced to do the ‘optimal strategy’ whatever that happens to be at the time.

        • ryathal@sh.itjust.works
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          5 days ago

          Even in a shooter, you can make maps that encourage different play styles or have different interactive elements that can change the map. Not all of those may exist at launch, or more informed ideas can be used.

          • taladar@sh.itjust.works
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            5 days ago

            Well, sure, but there are limits. In e.g. a game like Dwarf Fortress you could probably add hundreds of different production chains and professions without running into too much trouble of individual players keeping track and using all of them. If you added maps each requiring one of dozens of different tactics or strategies to a multiplayer shooter it wouldn’t feel like a single game any more and would probably just splinter the community into groups where each just plays one or a few of those maps.

      • ampersandrew@lemmy.world
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        6 days ago

        Sure, but you can add like a handful of maps and weapons, to supplement the game with what it feels like it’s missing, without having a plan to support the game with new stuff for years.

  • ampersandrew@lemmy.world
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    6 days ago

    Whenever this happens, people attribute it to some change or another, but I’m pretty sure it’s basically just inevitable. If the company’s income stream didn’t depend on an ever-present player base, I’d even say it’s normal and healthy.

    • Cypher@lemmy.world
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      6 days ago

      They’re all hoping for Fortnite sort of longevity as a live service game.

      What killed Apex for me was rampant cheating and a toxic player base. I have no idea what killed it for others.

  • swampdownloader@lemmy.dbzer0.com
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    6 days ago

    that’s sad. The game has awesome movement unlike any other. But if they don’t innovate, they will fade into obscurity. The bean counters at EA have wreaked havoc upon a sick game.

    • Chozo@fedia.io
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      6 days ago

      Check out The Finals! It has a lot of similar movement abilities. The maps are designed with verticality and fast traversal in mind, so it may scratch that itch for you.

    • criss_cross@lemmy.world
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      6 days ago

      My friends and I used to do weekly apex nights.

      Then they blocked linux. My desktop runs fedora and my other friend ran a steam deck. Ended up moving to Helldivers and DRG.

      We played Apex for years. Oh well.

        • criss_cross@lemmy.world
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          5 days ago

          Works well! No crashes or anything.

          I think I got more fps on windows but I haven’t really spent much time tweaking and I don’t have actual measurements so it could just be anecdotal.

          EDIT: I use Proton + Steam to play.

    • Maalus@lemmy.world
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      6 days ago

      With what marketshare lol. You overestimate how many people run linux / game on it.

    • MentalEdge@sopuli.xyz
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      6 days ago

      Even before then, people were up in arms about several changes.

      Me and one friend used to play regularly, but they just straight up removed duos for almost a year. Trying to integrate a random third player into our teamwork just didn’t work, so we stopped playing.

      By the time they added duos back, we’d lost interest.

      They made several changes like that, and I’m fairly certain hundreds of thousands of players felt burned in similar ways. You can’t just “temporarily” remove the reason your players stick around, and expect them to stick around.

    • ᗪᗩᗰᑎ@sh.itjust.works
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      6 days ago

      nearly daily Apex player moving to Linux full time again now that many more games work with it (knowing Apex no longer works). It will suck, but fuck microsoft and good riddance EA.