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Not anymore. So many games have dropped it. It happens every console generation, but support for last gen went on longer this time around, so new consoles got higher frame rates for longer.
Not anymore. So many games have dropped it. It happens every console generation, but support for last gen went on longer this time around, so new consoles got higher frame rates for longer.
It’s more of a city builder, and I appreciate the things it does different from RimWorld.
A far shorter time span, and this applies only to the UK, not the EU. It got a (bad) government response, so it achieved the intended effect.
This response reads as though they continue to not understand the problem.
It’s ordered by revenue.
Most old shooters did this, and I miss it. No one sees the point in a fun multiplayer mode if it can’t be a live service and perpetually monetized.
Why are we asking for live service games? The problem is that they must be hits or they disappear forever, as opposed to putting a deathmatch in the game that you could boot up whenever, have a handful of hours of fun whenever you like, and move on. This genre chasing live service is why I haven’t found a first person shooter multiplayer mode that I’ve enjoyed in over a decade.
Sure, but you can add like a handful of maps and weapons, to supplement the game with what it feels like it’s missing, without having a plan to support the game with new stuff for years.
Whenever this happens, people attribute it to some change or another, but I’m pretty sure it’s basically just inevitable. If the company’s income stream didn’t depend on an ever-present player base, I’d even say it’s normal and healthy.
There’s been a depot on SteamDB for a beta test for the past few months, and it got age rated in South Korea almost a year ago.
I think the rise of PC over console is showing that more and more people are finding it to be not that tough of a hill to climb. And reducing some hypothetical 300 distros down to 1 that’s easy is why that hill isn’t as big as you make it out to be.
It’s not like consoles stop working when a new one is released.
I watched a friend of mine have a progressively worse time as he tried to play all of his old Live Arcade games on his Xbox 360 in 2024.
If you put Bazzite on there, it’s the “plays games” machine and plays the games. Now we’ve gotten rid of your choice paralysis. If you’ve ever used Steam Big Picture mode or a Steam Deck, it behaves exactly like that.
Your physical copies are not immune to that. GOG is likely as good as it gets. Physical copies often still need patching out of the box, and the consoles that they run on are so inherently tied to the internet and their operating systems that it’s a risky wager to bet that they’ll last as long as your NES. For what it’s worth, Fallout 3 is running quite well via Proton, but I did have to edit an INI file to lock it to 60 FPS on a monitor that exceeds that refresh rate; your console version would have its own compromises to wade through, because it’s not exactly an immaculate piece of software.
There doesn’t need to be a winner, but this was a very, very slow trend over the past 20 years for one line to cross the other line, and it didn’t used to be close.
We’ve been able to measure it in games like Elden Ring and Guilty Gear Strive. Games that traditionally didn’t have PC ports until long after the console versions, because they were seen as genres that only did well on consoles.
It’s accessible now, and I think they should nuke it again.
It’s the first sign of any sort of moderation I’ve seen in Steam forums for like two years.
The comments here are something else. This event is completely independent of the sales of the game (a game that probably did just fine). She’s a director who left a company after 18 years at the end of a project, which directors often do, because that’s the best way to accept a lucrative offer without burning bridges. 18 years is a long time to stay at the same company.
EDIT: Oh, apparently this departure is a part of some manufactured internet culture war drama. Allow this from Jeff Grubb to clear the air:
Corrine Busch, director of Dragon Age, really is leaving BioWare. But I don’t think EA is closing BioWare Edmonton. Was told there is nothing solid about that part of the rumor.
In her letter, she said she is moving to a new team to work on a new RPG.
Just to give you all the timeline: Two people reached out to me directly with details about the story before I ever saw Grummz or whoever’s tweets (I have all those blocked). Regardless, their posts contained lies to fuel a pathetic culture war, so I never would’ve felt good about crediting them.
What’s the point of any video game?