• muusemuuse@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    12 days ago

    KDE bigscreen hasn’t yet figured out controller capture. Valve struggled with it forever. I am surprised they thought it would be so easy. It’s broken for me.

    • [object Object]@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      12 days ago

      Yeah, steam big picture is decent now, definitely took a long long time to get there

      Even this year the menus for similar games didn’t work correctly.

      • muusemuuse@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 days ago

        Steam does okay but it’s not in the right position to do it. The desktop environment is in a more appropriate position to handle it so I agree with KDEs attempt. But not the execution.

    • alphabethunter@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      11 days ago

      For me it works fine with several different controllers, just have to have a kbm as a backup because if an application takes full control of the controller (like steam does), the desktop doesn’t automatically recovers control if you go back to it.

      • muusemuuse@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 days ago

        Try playing megaman x regenesis or squirrel with a gun. Different games with different dependancies going on. I have to manually disable and enable controller capture because KDE bug screen don’t know when to let go of the gamepad or when to grab it again.