It’s one of D&D’s most persistent problems: Characters become more powerful, but most of the objects accompanying them do not. A sword might carry years of history, embody a relationship with a mentor, or represent a defining victory. Eventually, however, its wielder finds something with a larger bonus and better abilities. Sentiment gets shoved into the backpack.
That’s not a DnD problem, that’s a writer problem
The latest D&D book, [Arcana Unleashed], offers an official solution. A new Evolving Magic Item system allows equipment to increase in rarity and unlock additional features as its wielder reaches important milestones, potentially transforming an uncommon, generic magic item into a legendary relic.
Any seriously sentimental item that has a mechanical function in game should do this, or there should be an in-game method to merge items (a sword that consumes other swords and gains the highest bonus, for example). I’ve known plenty of GMs who have done this for ages as well.
That’s not a DnD problem, that’s a writer problem
Yeup. My DM did this 10 years ago
Any seriously sentimental item that has a mechanical function in game should do this, or there should be an in-game method to merge items (a sword that consumes other swords and gains the highest bonus, for example). I’ve known plenty of GMs who have done this for ages as well.