I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.
I like to pop in every time they drop an expedition. Those let you speedrun the game and get reacquainted with it with not much effort. You also get introduced to whatever new thing they added. It’s a bit like playing ARK on a 20x resources 20x taming server so you can just play the game without so much grind.
It seems like the kind of game that sort of requires a lot of time to make it really click, but I wasn’t having fun within the first 2 hours, so it got refunded.
I had a blast starting out and discovering new materials and what I could do with them, upgrading my ship and guns, building bases, etc. I hit a wall when I unlocked most of what I wanted and was just logging on every few hours to check my settlement and send my fleet out. The quests are repetitive, exploring planets isn’t really exciting, and the combat system is honestly not great. There’s like 2 viable weapon attachments and the only hostile things are critters and robots, the latter of which are basically the cops so the more you kill the more come to kick your ass so you either have to fight wave after wave or run for your life.
Oh and the planetary vehicles are pretty cool but I think you have to have them on your capital ship to use them elsewhere, but I don’t have the upgraded drive to be able to actually take it to the places I would really like to have them. So I just move my ship around the surface instead, and that takes fuel just to launch it which is a hassle.
True, i put something between 100 - 200 hours into it and while they repeatedly add “special stuff” i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.
On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.
I confess I haven’t popped back in for a few updates now but it still was missing the slick/dynamic animal behaviour that even the very first trailers had, which I was most interested in.
Yeah seriously, no matter how much they tack on, it still doesn’t make the base game fun to play. Nothing more boring than a game that feels like a job.
I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.
I like to pop in every time they drop an expedition. Those let you speedrun the game and get reacquainted with it with not much effort. You also get introduced to whatever new thing they added. It’s a bit like playing ARK on a 20x resources 20x taming server so you can just play the game without so much grind.
It seems like the kind of game that sort of requires a lot of time to make it really click, but I wasn’t having fun within the first 2 hours, so it got refunded.
I had a blast starting out and discovering new materials and what I could do with them, upgrading my ship and guns, building bases, etc. I hit a wall when I unlocked most of what I wanted and was just logging on every few hours to check my settlement and send my fleet out. The quests are repetitive, exploring planets isn’t really exciting, and the combat system is honestly not great. There’s like 2 viable weapon attachments and the only hostile things are critters and robots, the latter of which are basically the cops so the more you kill the more come to kick your ass so you either have to fight wave after wave or run for your life.
Oh and the planetary vehicles are pretty cool but I think you have to have them on your capital ship to use them elsewhere, but I don’t have the upgraded drive to be able to actually take it to the places I would really like to have them. So I just move my ship around the surface instead, and that takes fuel just to launch it which is a hassle.
True, i put something between 100 - 200 hours into it and while they repeatedly add “special stuff” i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.
On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.
I confess I haven’t popped back in for a few updates now but it still was missing the slick/dynamic animal behaviour that even the very first trailers had, which I was most interested in.
Yeah seriously, no matter how much they tack on, it still doesn’t make the base game fun to play. Nothing more boring than a game that feels like a job.
Yep, I had my fun on it, but without true PVE it’s just another exploration/building game.
You mean PVP? It’s got Playter vs Environment in spades.
No PvE. This being a coop game, it’s missing real challenge for pve.