• ZombiFrancis@sh.itjust.works
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    18 days ago

    Diablo is like stacking blocks. Stacking blocks is fun. Diablo 1 gave you some mixed blocks to play with and you could make some fun towers. Sometimes you’d get the Butcher, sometimes Skeleton King, and so on. Some of the uniques items you’d find really defined a playthrough.

    Diablo 2 gave you more blocks and more stackable shapes. You got skill trees, more clasdes, more item parameters, and just plain stuff to wedge on a more intricate tower.

    Diablo 3 and 4 appear to have attempted to bedazzle the existing shapes and allow players to buy stickers. There was little, if any, innovation beyond revenue.

    Like, Blizzaed saw Grinding Gear Games acquire money through cosmetics and thought that was what people were over there for. (And they mostly just implemented Final Fantasy 10 sphere grid… and solved the ‘gold/currency’ problem.) But I have to admit I was so lacking in interest I never bought 3 and 4–only watched someone play a bit is all.

  • BradleyUffner@lemmy.world
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    22 days ago

    The only reason the players are “too consumptive” is because the game is designed to not give the player any other way to play. You wanted that outcome, so you designed it so there was no other option.

  • Tetsuo@jlai.lu
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    22 days ago

    IMO Path of Exile 2 is kind of like “Diablo 4 classic”.

    Sure it lack some QoL just because it wants to be old school but it nails the mood of the older Diablo games.

    I also played Diablo 4 and there is no way I will return to that game. They clearly don’t have a good formula anymore.

    • Zulu@lemmy.world
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      22 days ago

      Indeed. And its half a game, without classes, without systems and act 4-6 as well as all the skills and abilities associated with that stuff.

      Another 6 months of balance and polish on it plus all the above mentioned content, it’s gonna have something for everyone that is even slightly a fan of arpg’s I’d hope.

      • Kitathalla@lemy.lol
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        22 days ago

        PoE took, what, four years before they decided to change it from 3 acts repeated thrice to the 10 act arc? I loved playing it from beta, but I think I’ll wait a while for PoE 2. I’ll bet 6 months is just enough for chis wisson to figure out what horror he wants to add to the rnGods, and that’s much more important than balance and polish.

          • Zulu@lemmy.world
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            22 days ago

            And you know… It was their first game like this and they had never done anything like a 10 act story. They already stated their future plans. Back then it was up in the air.

            This would be like saying it took engineers 10+ years to make the first useful car. Surely the next upgrade wont be for a while.

            Also chris wilson isnt on the poe2 team. He’s barely on the poe1 team.

    • PiJiNWiNg@sh.itjust.works
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      22 days ago

      I’ve been jamming on poe2, and (to me) it feels like D2 resurrected, but with a bunch of extra content. Act biomes are identical, storyline is conceptually very close (chasing a corrupting force across the continent), look and feel, etc…

      Also, it’s too bad the VGAs don’t have a “Stable Release” award, because, even being early access, the level of polish on POE2 is pretty amazing.

  • Boozilla@sh.itjust.works
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    22 days ago

    Shit like this is why people go back and play much older titles and have a great time with them.

    c/patientgamers rise up! Or maybe not. We’ll just wait until it goes on sale and maybe give it a try down the road.

    • Maalus@lemmy.world
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      22 days ago

      “People” as in maybe 5% of players. Most of the money is in what is being released - live services, forever games. They’re not idiots, they have statistics and know what most players actually pay for.

      The entirety of sales for Starcraft 2: Wings of Liberty, generated less money than a single mount skin in World of Warcraft.

      • waffle@sh.itjust.works
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        22 days ago

        47% of the total playing time on Steam was spent on games released in the last one to seven years, while a sizeable 37% of time was spent in games that have been out for eight years or more.

        Source: https://www.pcgamer.com/games/only-15-percent-of-all-steam-users-time-was-spent-playing-games-released-in-2024/

        Also with all the recent Concord-style live service fails maybe investors will want to fund other stuff from now on? idk

        • Maalus@lemmy.world
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          22 days ago

          Playtime has nothing to do with this. If I pull 800hrs in Garry’s Mod and then 10 people buy Fifa and put in 2hrs each, most of the playtime is mine in an old game. Yet I paid like $10 for it and they spent $600. It also isn’t surprising that older games have more playtime - more time for someone who is “hooked” to play something. There is only 24hrs in a day after all. Also this doesn’t count live service games seperately and games outside of steam - League of Legends comes to mind. Same for Warframe. Huge behemoths that people play for hundreds of hours and spend hundreds of dollars on.

          • waffle@sh.itjust.works
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            22 days ago

            Shit like this is why people go back and play much older titles and have a great time with them

            “People” as in maybe 5% of players

            That’s the part of the comment I was referring to. It’s factually wrong: only ~15% of playtime is spent on 2024 games

            LoL didn’t release in 2024, neither did Warframe. I’m not arguing that old service games don’t make the most revenue, they obviously do, I’m arguing that a lot of the live service games that are actively comming out are almost all underperforming and failing to get any kind of audience. All that means there’s very little incentive to develop a new live service game unless you already have a big community for it or a brilliant idea

            If you have a lot of money, you’re better off investing in a “Black Myth Wukong” or “Elden Ring” – both of which are outperforming the newest Call of Duty on Steam in revenue – compared to a new random live service game

      • Boozilla@sh.itjust.works
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        22 days ago

        A lot of it is untracked, though. I know we live in the era of big data, but Blizzard et al has no clue how many people are playing TIE Fighter Total Conversion and countless other old games. 5% is way too low of a made up estimate.

        Hell, classic arcade emulators are ubiquitous.

        My point here is not that game publishers aren’t making money. My point is, gamers don’t have to buy into it to have fun.

  • Rhynoplaz@lemmy.world
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    23 days ago

    He’s not wrong. As much as we loved the old games, it’s hard to go back once you’ve gotten used to the QoL improvements in modern games.

    We think we want the old games back, but really we just want the emotions that came with playing it.

      • TheFogan@programming.dev
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        22 days ago

        Modern Corporation:

        Just in… we’re re-releasing old classic games, but making every reward 10x harder to earn… but adding in microtransactions so you can get them without having to do all the playing portions.

  • criitz@reddthat.com
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    23 days ago

    Kins alike when they said “you think you do but you don’t” about doing WoW Classic, which turned out to be extremely popular.

      • datavoid@lemmy.ml
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        22 days ago

        Ironically Balatro has proven this is close to what we wanted. Of course if blizz made that game, buying jokers would require a credit card.