It doesn’t have to be. It’s handheld, så you can get away with lower resolution and less impressive effects. It’s not going to compete on the big screen.
The entire point of consoles is standardized hardware. If it requires a single line of code from the developers anywhere in the process, it doesn’t play PS5 games and you don’t have the library you’re advertising.
The second there’s a single instruction you can’t replicate the same/better clock for clock performance in, it is not a handheld PS5. Especially when anything that doesn’t need the power has a PS4 version.
There is a difference between the PS5 Pro and the PS5. The same for Xbox Series X and S. they can make a PS5 handheld, which would just be a “lite version” especially in a year or two. And Sony can let developers have the time to adjust their game for a lower powered version.
It doesn’t have to be. It’s handheld, så you can get away with lower resolution and less impressive effects. It’s not going to compete on the big screen.
It does have to be.
The entire point of consoles is standardized hardware. If it requires a single line of code from the developers anywhere in the process, it doesn’t play PS5 games and you don’t have the library you’re advertising.
The second there’s a single instruction you can’t replicate the same/better clock for clock performance in, it is not a handheld PS5. Especially when anything that doesn’t need the power has a PS4 version.
There is a difference between the PS5 Pro and the PS5. The same for Xbox Series X and S. they can make a PS5 handheld, which would just be a “lite version” especially in a year or two. And Sony can let developers have the time to adjust their game for a lower powered version.