Amid continued frustration and confusion from fans about how much the Nintendo Switch 2 and its games are going to cost them, we've learned that The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 edition doesn't come with the Expansion Pass, meaning you'll have to pay an additional $20 to play the DLC on the new system.
Nintendo somehow keeps finding a way to make this worse
When I hit 360 hours in BotW, I asked myself, was this worth a dollar an hour? Yes, yes it was. That was almost 8 years ago, and doesn’t take into account time spent playing other games, or the 7+ years of playtime since.
$/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.
$/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.
Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.
Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.
I will get it and play MKW but…
Yeah no I can’t justify getting too many games for it. Will probably just have World and MAYBE DK Bananza
You’re going to buy an entire console for just one game?
When I hit 360 hours in BotW, I asked myself, was this worth a dollar an hour? Yes, yes it was. That was almost 8 years ago, and doesn’t take into account time spent playing other games, or the 7+ years of playtime since.
Yeah… But that’s Zelda and not Mario kart.
$/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.
$/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.
Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.
OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.
$/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.
I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.
Fair enough.
Yesn’t. Gift from the family since it comes out on my day. Just not looking the horse in the mouth
Why not ask them for something else, unless they really want you to have that device in particular for some reason.
My brother wants to play it too and he lives next door