Archive: https://archive.is/2025.04.10-001341/https://aftermath.site/video-games-journalism-2025
We’ve (sadly) covered a lot of games media stories thatinvolve writers being laid off, sites being shuffled around and sometimes even whole companies shutting down. For Inside Baseball week, I figured it might be a good time to check in with some of the few people left still making a living in video games journalism.
I spoke with a number of writers and voices who are a) drawing a full-time salary writing or talking about video games, and b) are working at what I’d call a “major” site, the big ones with historical brands that are still in a position to be paying people decent wages. These folks are the lucky few survivors, those in jobs that a decade ago were relatively common but which today–thanks to the aforementioned layoffs and closures, not to mention other contractions like a growing reliance on freelance and guides– are increasingly scarce.
I asked a number of questions about their past, present and, perhaps most pressing, their immediate future, with their answers to each below. To protect their identities and jobs their names have been changed, and outlets omitted where requested. By way of introduction, I spoke with:
Also, tabloid journalism predates magazines.
Some of the replacement stuff is bad, but some is good. I personally get more out of my favourite podcasters going in depth on their feelings on a game than I get out of whoever is running reviews at IGN right now.
Like even in movies, pre-youtube, pre-social media, people flocked to individual reviewers they liked, more so than publications. It’s why Roger and Ebert / Siskel got so huge, people agreed with their tastes, trusted them, and sought them out specifically. That’s not that different from today’s world of following your preferred YouTuber or podcaster, but rather than everyone following the few individual who can publish, you end up with a giant web of individuals following and influencing each other’s opinions.
And to be clear, I think games reviewing has merit and value, it’s just that outside of reviewing and technical analysis, there’s not much in the way of stories to cover on a regular basis. So you end up with dedicated games journalists having to write about tripe half the time just to fill word / article counts.