Yeah, he realized that the hook was worth more than the actual game. Why finish a game that could tank, when you could promote hopes and dreams forever?
GTA 6 is coming out this year and it started development after RDR2. That’s 6-7 years. Cyberpunk 2077 started main production after Blood and Wine, which means development time was 4-5 years. Baldur’s Gate 3 development most likely started after DoS2, which means it was in development for 6-7 years. In fact most AAA games finish development in less than 7 years and anything going beyond 7 usually has some kind of a development hell (and usually ends up being bad).
Star Citizen has been in development for 12 years. If it released today it will be the third or fourth longest game development time, except it’s not releasing today and considering the state of the game it can easily get the top spot of the longest time in development game. It is nowhere near the standard development time of a modern AAA title. You could say SQ42 is in the modern AAA development time (if you’re being generous with the start date of the development), but even there you’re not getting the full game as the release will be episodic. Who knows how long it will take for all the episodes of SQ42 to release.
Stop cherry-picking. GTA’s development cycle is atypical.
Also, the key thing about that is the number 6 in its name. It’s the SIXTH game! Out of the FIVE that they released! They get to have a big large studio and spent an asinine amount of money on a new game because they already made millions on other released games.
A studio that has never produced a finished game, yes. They have to prove themselves and demonstrate that they can actually release a finished game first.
Otherwise, we have zero evidence that they are going to follow through with their broken promises.
We all knew. We gave him money anyway because WHEN (or better: if) he delivers, he always delivered good stuff.
Wingco, wingco 2, strike commander, wingco3, 4, prophecy, starlancer and freelancer. That last one mostly.
I gambled with money i could lose. Still doesn’t think it was a wrong decision. Is my money gone? Yeah. It cost me, in those12 years, like 1 restaurant visit.
I also gambled the same amount with elite dangerous. That one delivered. So 1 out of 2 ain’t bad.
10 years ago I wrote a report on scope creep and used Star Citizen as the subject. I’m glad I never gave this project even a penny.
Amazing things happen when you get 100x more funding than expected
Yeah, he realized that the hook was worth more than the actual game. Why finish a game that could tank, when you could promote hopes and dreams forever?
Sounds a lot like organized
crimereligion.Which game? SQ42 or SC? Neither have been in development as long as modern AAA titles
That is just blatantly false.
GTA 6 is coming out this year and it started development after RDR2. That’s 6-7 years. Cyberpunk 2077 started main production after Blood and Wine, which means development time was 4-5 years. Baldur’s Gate 3 development most likely started after DoS2, which means it was in development for 6-7 years. In fact most AAA games finish development in less than 7 years and anything going beyond 7 usually has some kind of a development hell (and usually ends up being bad).
Star Citizen has been in development for 12 years. If it released today it will be the third or fourth longest game development time, except it’s not releasing today and considering the state of the game it can easily get the top spot of the longest time in development game. It is nowhere near the standard development time of a modern AAA title. You could say SQ42 is in the modern AAA development time (if you’re being generous with the start date of the development), but even there you’re not getting the full game as the release will be episodic. Who knows how long it will take for all the episodes of SQ42 to release.
Star Citizen, of course. SQ42 is just an extension of those hopes and dreams.
That’s false from every interpretation of the sentence.
How long has GTA 6 been in development, and at what cost?
Stop cherry-picking. GTA’s development cycle is atypical.
Also, the key thing about that is the number 6 in its name. It’s the SIXTH game! Out of the FIVE that they released! They get to have a big large studio and spent an asinine amount of money on a new game because they already made millions on other released games.
And another studio builds two games at once with less funding and it’s unacceptable? Lol
A studio that has never produced a finished game, yes. They have to prove themselves and demonstrate that they can actually release a finished game first.
Otherwise, we have zero evidence that they are going to follow through with their broken promises.
That’s amazing that 10 years ago it was obvious… and here we are…
Anyone who knew Chris Roberts previous projects knew it was going to go this way. That man doesn’t know the meaning of scope.
We all knew. We gave him money anyway because WHEN (or better: if) he delivers, he always delivered good stuff. Wingco, wingco 2, strike commander, wingco3, 4, prophecy, starlancer and freelancer. That last one mostly.
I gambled with money i could lose. Still doesn’t think it was a wrong decision. Is my money gone? Yeah. It cost me, in those12 years, like 1 restaurant visit.
I also gambled the same amount with elite dangerous. That one delivered. So 1 out of 2 ain’t bad.