The rate of decline in US physical video game software spending accelerated in 2024.
Spending on physical video game software in the US has been cut in more than half since 2021 and is now more than 85% below its 2008 peak.
We'll see if Switch 2 can help slow/reverse this trend in 2025.
Well, yeah, but people say they won’t pay 150 bucks for a game, so that stable 60 dollar price had to come from somewhere.
Honestly, it’s a lot of whiplash to see people paint this as a big corporate conspiracy and then turn around to defend Valve who, let’s not forget, invented the whole idea. It’s not like chain gaming retailers were a particularly strong force for good, either, but they did pay wages to more people than Steam, I guess.
It’ll be very interesting to see how much of this is people walking away from the Switch, coming back to the Switch 2 or just… you know, only ever playing Fortnite and Minecraft for their entire lives. The issues here are bigger and not a Sony conspiracy to steal trucker wages (although there’s that, too).
You could download games from multiple publishers years before Valve did it, too. Doesn’t mean Valve didn’t come up with the first, largest digital distribution platform for games that was then the template for every first party (and most of the digital media distribution in other media industries).
Best I can do for you is let you have that and agree that piracy invented it and Valve monetized it, which is actually worse?
Certainly means that large companies didn’t invent digital distribution as some form to eliminate physical distribution as an anti-consumer move. Consumers (via piracy) invented it for convenience.
Well, yeah, but people say they won’t pay 150 bucks for a game, so that stable 60 dollar price had to come from somewhere.
Honestly, it’s a lot of whiplash to see people paint this as a big corporate conspiracy and then turn around to defend Valve who, let’s not forget, invented the whole idea. It’s not like chain gaming retailers were a particularly strong force for good, either, but they did pay wages to more people than Steam, I guess.
It’ll be very interesting to see how much of this is people walking away from the Switch, coming back to the Switch 2 or just… you know, only ever playing Fortnite and Minecraft for their entire lives. The issues here are bigger and not a Sony conspiracy to steal trucker wages (although there’s that, too).
Valve didn’t invent the idea, piracy did. You could download full games years before any legal distribution channel allowed you to do so.
You could download games from multiple publishers years before Valve did it, too. Doesn’t mean Valve didn’t come up with the first, largest digital distribution platform for games that was then the template for every first party (and most of the digital media distribution in other media industries).
Best I can do for you is let you have that and agree that piracy invented it and Valve monetized it, which is actually worse?
Certainly means that large companies didn’t invent digital distribution as some form to eliminate physical distribution as an anti-consumer move. Consumers (via piracy) invented it for convenience.