Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
I see what you’re saying and there’s definitely some merit to it, I’d be foolish to pretend they don’t have a near-monopoly and that it doesn’t afford them a position of power compared to their competitors.
But I think the key thing is that devs aren’t forced to use Steam or Steamworks. There’s nothing stopping someone like Epic from providing the exact same kind of services. The only thing they partly lack is the existing network effect, but Epic also has fortnight which provides the basis of that network for them. GoG is arguably in the worst position of the three in this regard, but many would put them in their personal 1st or 2nd place.
If Steam was truly stiflingly dominant to an anti-competitive degree, no one would have downloaded the Epic store to play fortnight in the first place—instead it’s been one of the most successful games on the platform of that past decade.
Epic wants to hedge their potential dominance by paying to keep games off Steam and removing the choice from the consumer. The fact that given there’s basically no barrier to entry and the average PC gamer still chooses to wait for a steam release is more indicative of inadequate competition rather than anti-competitive behaviour IMO.
(Cheers for the replies btw, this has been an interesting discussion)
Hey, you could say the same thing about Reddit or Twitter, and yet…
Not being forced to use a thing isn’t nearly enough to bypass an anticompetitive environment, as Apple just learned the hard way this month again in a separate fight with Epic as well.
Paying for exclusives is absolutely not anticompetitive, by the way. Just the opposite. The idea of competition is you have different offerings in different places. I think the only reason people get so mad about it these days is Valve stepped so far away from making games as a matter of course that nobody thinks about their first party stuff as exclusive anymore (which, again, is another show of their mastery at PR-by-default).
I keep reminding people how mad the fanboys were when Final Fantasy or Metal Gear went multiplatform. Getting old in games and seeing opinions shift based on brand loyalty is wild.
I do appreciate the civil conversation as well, for the record. People get extremely emotional about this one, especially around here, in ways I find outright childish and very annoying. It’s good to have somebody at least disagree politely and put some thought into it.
Paying for exclusives is 110% anti-competitive and anti-consumer.
Steam is dominant because of the service it provides, if Epic (or anyone else) actually made a compelling service, it could eat into Steam’s market share. Instead they are throwing money at stopping games being sold on other platforms (which is anti-competitive) and giving the user no choice (which is anti-consumer).
You should tell Max they’re being anticompetitive about The Last of Us and Netflix about Castlevania. Sony about Bloodborne, Jak & Daxter and Ratchet & Clank, Nintendo about Final Fantasy 1-6 and again Sony about 7-12.
I’m confused about whether you think Valve outright buying all the modding properties counts as paying for exclusives or not, but you may have to look into that one, too.
I have to say, the most cognitive dissonance about this argument was to see people flip out about Alan Wake II being an Epic exclusive, seemingly having entirely memory holed that Alan Wake 1 launched as an Xbox 360 exclusive and nobody even thought to complain.
I agree, I should. TV shows and movies should be accessible on multiple platforms, there’s a reason they are the most pirated forms of media. I have huge issue with all console exclusives too. I admit it’s not exactly the same if you own the studio/IP, but in an ideal world, them IPs would still exist elsewhere to give consumers more choice. So it’s just another hurdle I’d like the industries to overcome. I couldn’t give a shit about big corpo, only the consumers getting freedom of choice.
I just don’t buy exclusives at all anymore, even if they are timed. I couldn’t give a shit about triple A games either, which are usually the exclusives anyway. I’m not sure what the Alan Wake ramble is about, but I’m sure people complained about it, they always have.
Just because it exists in some form, doesn’t make it okay to continue it. Bringing up examples of exclusivity in other mediums isn’t a counter-argument.
I am genuinely confused to learn what you think a TV station does.
And we’ve gotten to the part where we learn that you somehow have an extremely hard opinion about a subject you don’t care at all about and have very little awareness of.
Which is fine, but it’d save the rest of us a lot of time if you translated that lack of interest and awareness into something other than aggressively expressing a preference, because this was both time consuming and pointless.
Apple is a different case I’d argue because until that lawsuit there was no legitimate way to install applications without using Apple’s storefront—that’s a much less defensible position IMO.
FWIW, my understanding is that many economists side on exclusivity contacts being by definition anti-competitive & anti-consumer in spirit if not strictly by law. The whole point of them is to remove the agency of the consumer and attempt to force their hand, after all. The whole Blizzard Activision acquisition by Microsoft was complicated predominantly by concerns of the exclusivity opportunities (mostly around CoD) following acquisition being anti-competitive.
You’ve got a good point about their first party games, but then no one is really giving epic grief about fortnite being a platform exclusive for them. People get annoyed about it more when they’ve paid third parties such as Square-Enix to not release on any other platform. It’s not just on the PC either, I’m pretty sure Sony got a lot of flak for paid third party exclusives to keep them off Xbox a little while ago.
I see what you’re saying and there’s definitely some merit to it, I’d be foolish to pretend they don’t have a near-monopoly and that it doesn’t afford them a position of power compared to their competitors.
But I think the key thing is that devs aren’t forced to use Steam or Steamworks. There’s nothing stopping someone like Epic from providing the exact same kind of services. The only thing they partly lack is the existing network effect, but Epic also has fortnight which provides the basis of that network for them. GoG is arguably in the worst position of the three in this regard, but many would put them in their personal 1st or 2nd place.
If Steam was truly stiflingly dominant to an anti-competitive degree, no one would have downloaded the Epic store to play fortnight in the first place—instead it’s been one of the most successful games on the platform of that past decade.
Epic wants to hedge their potential dominance by paying to keep games off Steam and removing the choice from the consumer. The fact that given there’s basically no barrier to entry and the average PC gamer still chooses to wait for a steam release is more indicative of inadequate competition rather than anti-competitive behaviour IMO.
(Cheers for the replies btw, this has been an interesting discussion)
Hey, you could say the same thing about Reddit or Twitter, and yet…
Not being forced to use a thing isn’t nearly enough to bypass an anticompetitive environment, as Apple just learned the hard way this month again in a separate fight with Epic as well.
Paying for exclusives is absolutely not anticompetitive, by the way. Just the opposite. The idea of competition is you have different offerings in different places. I think the only reason people get so mad about it these days is Valve stepped so far away from making games as a matter of course that nobody thinks about their first party stuff as exclusive anymore (which, again, is another show of their mastery at PR-by-default).
I keep reminding people how mad the fanboys were when Final Fantasy or Metal Gear went multiplatform. Getting old in games and seeing opinions shift based on brand loyalty is wild.
I do appreciate the civil conversation as well, for the record. People get extremely emotional about this one, especially around here, in ways I find outright childish and very annoying. It’s good to have somebody at least disagree politely and put some thought into it.
Paying for exclusives is 110% anti-competitive and anti-consumer.
Steam is dominant because of the service it provides, if Epic (or anyone else) actually made a compelling service, it could eat into Steam’s market share. Instead they are throwing money at stopping games being sold on other platforms (which is anti-competitive) and giving the user no choice (which is anti-consumer).
You should tell Max they’re being anticompetitive about The Last of Us and Netflix about Castlevania. Sony about Bloodborne, Jak & Daxter and Ratchet & Clank, Nintendo about Final Fantasy 1-6 and again Sony about 7-12.
I’m confused about whether you think Valve outright buying all the modding properties counts as paying for exclusives or not, but you may have to look into that one, too.
I have to say, the most cognitive dissonance about this argument was to see people flip out about Alan Wake II being an Epic exclusive, seemingly having entirely memory holed that Alan Wake 1 launched as an Xbox 360 exclusive and nobody even thought to complain.
I agree, I should. TV shows and movies should be accessible on multiple platforms, there’s a reason they are the most pirated forms of media. I have huge issue with all console exclusives too. I admit it’s not exactly the same if you own the studio/IP, but in an ideal world, them IPs would still exist elsewhere to give consumers more choice. So it’s just another hurdle I’d like the industries to overcome. I couldn’t give a shit about big corpo, only the consumers getting freedom of choice.
I just don’t buy exclusives at all anymore, even if they are timed. I couldn’t give a shit about triple A games either, which are usually the exclusives anyway. I’m not sure what the Alan Wake ramble is about, but I’m sure people complained about it, they always have.
Just because it exists in some form, doesn’t make it okay to continue it. Bringing up examples of exclusivity in other mediums isn’t a counter-argument.
I am genuinely confused to learn what you think a TV station does.
And we’ve gotten to the part where we learn that you somehow have an extremely hard opinion about a subject you don’t care at all about and have very little awareness of.
Which is fine, but it’d save the rest of us a lot of time if you translated that lack of interest and awareness into something other than aggressively expressing a preference, because this was both time consuming and pointless.
I’m not going to continue a discussion where you just constantly deflect. So have a good day.
Apple is a different case I’d argue because until that lawsuit there was no legitimate way to install applications without using Apple’s storefront—that’s a much less defensible position IMO.
FWIW, my understanding is that many economists side on exclusivity contacts being by definition anti-competitive & anti-consumer in spirit if not strictly by law. The whole point of them is to remove the agency of the consumer and attempt to force their hand, after all. The whole Blizzard Activision acquisition by Microsoft was complicated predominantly by concerns of the exclusivity opportunities (mostly around CoD) following acquisition being anti-competitive.
You’ve got a good point about their first party games, but then no one is really giving epic grief about fortnite being a platform exclusive for them. People get annoyed about it more when they’ve paid third parties such as Square-Enix to not release on any other platform. It’s not just on the PC either, I’m pretty sure Sony got a lot of flak for paid third party exclusives to keep them off Xbox a little while ago.