Refactoring is something that should be constantly done in a code base, for every story. As soon as people get scared about changing things the codebase is on the road to being legacy.
Until you know a few very different languages, you don’t know what a good language is, so just relax on having opinions about which languages are better. You don’t need those opinions. They just get in your way.
Don’t even worry about what your first language is. The CS snobs used to say BASIC causes brain damage and that us '80s microcomputer kids were permanently ruined … but that was wrong. JavaScript is fine, C# is fine … as long as you don’t stop there.
(One of my first programming languages after BASIC was ZZT-OOP, the scripting language for Tim Sweeney’s first published game, back when Epic Games was called Potomac Computer Systems. It doesn’t have numbers. If you want to count something, you can move objects around on the game board to count it. If ZZT-OOP doesn’t cause brain damage, no language will.)
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”. So what if the first language you used required curly braces, and the next one you learn doesn’t? So what if type inference means that you don’t have to write
int
on your ints? You’ll get used to it.You learned how to use curly braces, and you’ll learn how to use something else too. You’re smart. You can cope with indentation rules or significant capitalization or funny punctuation. The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”.
Yeah. I’ve written in six or so different languages and am using Go now for the first time. Even then, I’m trying to be optimistic and acknowledge things are just different or annoying for me. It doesn’t mean anything is wrong with the language.
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”…The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.
Well i mean… that’s kinda what “unintuitive” means. Intuitive, i.e. natural/obvious/without effort. Having to gain familiarity sorta literally means it’s not that, thus unintuitive.
I dont disagree with your sentiment, but these people are using the correct term. For example, python len(object) instead of obj.len() trips me up to this day because 99% of the time i think [thing] -> [action], and most language constructs encourage that. If I still regularly type an object name, and then have to scroll the cursor back over and type “len(”, i cant possibly be using my intuition. It’s not the language’s “fault” - because it’s not really “wrong” - but it is unintuitive.
No programming language is “natural/obvious/without effort”.
You could say that about anything. Of course you have to learn something the first time and it’s “unintuitive” then. Intuition is literally an expectation based on prior experience.
Intuitive patterns exist in programming languages. For example, most conditionals are denoted with “if”, “else”, and “while”. You would find it intuitive if a new programming language adhered to that. You’d find it unintuitive if the conditionals were denoted with “dnwwkcoeo”, “wowpekg cneo”, and “coebemal”.
JS is horse shit. Instead of trying to improve it or using that high level scripting language as a compilation target (wtf?!), we should deprecate it entirely and put all efforts into web assembly.
Shorter code is almost always better.
Should you use a class? Should you use a Factory pattern or some other pattern? Should you reorganize your code? Whichever results in the least code is probably best.
A nice thing about code length is it’s objective. We can argue all day about which design pattern makes more sense, but we can agree on which of two implementations is shorter.
It takes a damn good abstraction to beat having shorter code.
Tools that use a GUI are just as good (if not better) than their CLI equivalents in most cases. There’s a certain kind of dev that just gets a superiority complex about using CLI stuff.
The big thing you can do from the command line is script it.
Most modern software is way too complex for what it actually does.
Dynamic typing is insane. You have to keep track of the type of absolutely everything, in your head. It’s like the assembly of type systems, except it makes your program slower instead of faster.
I kinda wanna say… skill issue? But really, dynamic typing is great as long as it fits the problem your solving and you keep your types simple or even just primitive
You can do typing through the compiler at build time, or you can do typing with guard statements at run time. You always end up doing typing tho
Don’t be afraid to drop a tool although you’ve spent years mastering it if there is something new that is much more efficient. Some day you have to switch anyway.
Python is only good for short programs
I find that S-expressions are the best syntax for programming languages. And in general infix operators are inferior to either prefix or postfix notation.
In case you haven’t heard, Factor just had a new stable release, and is tons of fun for postfix enthusiasts.
I never understood how concatenative programmers can hold the current state of the stack in their head and never get confused about what is where, especially when changing complex code.
In Factor’s case, combinators that insert values at quotation (lambda) boundaries.
Using single character variable names is always bad practice
Composition over inheritance has become a meme that people repeat without understanding. Both have their uses, but if composition is all you use, then you’re using a hammer on everything. There is no silver bullet in life and most undeniably not in programming.
Also, electron has a reason for existing. If it didn’t have a use, it wouldn’t have the number of users it has. You can’t tell me in all seriousness that Qt, Gtk, Swing, Tkinter is easier to use than electron for the common developer.
Dynamically typed languages don’t scale. Large project bases become hard to maintain, read and refactor.
Basic type errors which should be found in compilation become runtime errors or unexpected behavior.