The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 9 days agoIt was real!lemmy.worldimagemessage-square9linkfedilinkarrow-up134arrow-down10
arrow-up134arrow-down1imageIt was real!lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 9 days agomessage-square9linkfedilink
minus-squareAceFuzzLord@lemmy.ziplinkfedilinkEnglisharrow-up2·9 days agoFrom a game dev perspective, I can see why they did it, but from a storytelling/worldbuilding perspective, it feels as barren as the amount of NPCs in eah of the areas in Sca/Vio.
From a game dev perspective, I can see why they did it, but from a storytelling/worldbuilding perspective, it feels as barren as the amount of NPCs in eah of the areas in Sca/Vio.