No for a lot of reasons. Primarily the air pressure will instantly put out your wick, and secondly the projectile would need to be strong enough to withstand said pressure and also break on impact.
Follow up question: Assuming the projectile were hypothetically strong enough to survive being fired out of the air cannon and still shatter upon impact… what if one were to place something like a hot hookah coal on top of the gas-soaked wick enclosed within the tea-ball?
Would a burning coal whizzing through the air heat up enough to either re-ignite the wick mid-air, and/or to simply ignite all the gas upon impact?
The point of Molotov cocktails is that they are easy to improvise. If you complicate things too much and start to over-engineer them, it sort of defeats the point.
Eh, I completely disagree. The fact that they’re easy to improvise doesn’t make it a waste of time/effort to devise ways to use them more effectively.
The simplicity and accessibility of Molotovs are certainly their main strengths, but their limited range is undoubtedly one of their greatest drawbacks.
The problem all short-range weapons is that you have to be relatively close to your target in order to use them effectively. The closer you are to your target, the more risk you assume.
Moreover, creating reliable a long(er)-range variant of the Molotov cocktail would allow people to strike deeper into enemy territory without having to find ways to breach security perimeters and personally venture behind enemy lines where the risk of being captured or killed is far greater.
Also, if it weren’t worthwhile to innovate ways to improve upon hand-thrown munitions, RPGs wouldn’t exist.
No for a lot of reasons. Primarily the air pressure will instantly put out your wick, and secondly the projectile would need to be strong enough to withstand said pressure and also break on impact.
Interesting. That does make sense.
Follow up question: Assuming the projectile were hypothetically strong enough to survive being fired out of the air cannon and still shatter upon impact… what if one were to place something like a hot hookah coal on top of the gas-soaked wick enclosed within the tea-ball?
Would a burning coal whizzing through the air heat up enough to either re-ignite the wick mid-air, and/or to simply ignite all the gas upon impact?
A bbq briquet might be a good ignition system but they take a while to ignite properly which would raise your fire time dramatically.
The point of Molotov cocktails is that they are easy to improvise. If you complicate things too much and start to over-engineer them, it sort of defeats the point.
Eh, I completely disagree. The fact that they’re easy to improvise doesn’t make it a waste of time/effort to devise ways to use them more effectively.
The simplicity and accessibility of Molotovs are certainly their main strengths, but their limited range is undoubtedly one of their greatest drawbacks.
The problem all short-range weapons is that you have to be relatively close to your target in order to use them effectively. The closer you are to your target, the more risk you assume.
Moreover, creating reliable a long(er)-range variant of the Molotov cocktail would allow people to strike deeper into enemy territory without having to find ways to breach security perimeters and personally venture behind enemy lines where the risk of being captured or killed is far greater.
Also, if it weren’t worthwhile to innovate ways to improve upon hand-thrown munitions, RPGs wouldn’t exist.
A sling is the answer, not a potato cannon
Molotov range is not what’s holding the revolution back
Yeah. Come back with a plan for a DIY flame thrower that ignites class consciousness.
“username checks out”